Choose your language:
0 [English]
1 [Deutsch]
Using Language [Deutsch]
[Deutsch] has 2 top-level TRA files
[c#brage/tra/german/setup.tra] has 3 translation strings
[c#brage/tra/german/game.tra] has 24 translation strings
Using .\lang\de_de\dialog.tlk and .\lang\de_de\dialogF.tlk
Would you like to display the readme? [Y]es [N]o
BGQE/SETUP-BGQE.TP2 1 0 Installed
BGQE/SETUP-BGQE.TP2 1 1 Installed
BGQE/SETUP-BGQE.TP2 1 2 Installed
BGQE/SETUP-BGQE.TP2 1 3 Installed
BGQE/SETUP-BGQE.TP2 1 4 Installed
BGQE/SETUP-BGQE.TP2 1 5 Installed
BGQE/SETUP-BGQE.TP2 1 6 Installed
BGQE/SETUP-BGQE.TP2 1 7 Installed
BGQE/SETUP-BGQE.TP2 1 8 Installed
BGQE/SETUP-BGQE.TP2 1 9 Installed
BGQE/SETUP-BGQE.TP2 1 10 Installed
BGQE/SETUP-BGQE.TP2 1 12 Installed
BGQE/SETUP-BGQE.TP2 1 13 Installed
BGQE/SETUP-BGQE.TP2 1 14 Installed
BGQE/SETUP-BGQE.TP2 1 15 Installed
SIRINESCALL/SETUP-SIRINESCALL.TP2 3 0 Installed
SIRINESCALL/SETUP-SIRINESCALL.TP2 3 1 Installed
AJANTISBG1/SETUP-AJANTISBG1.TP2 2 0 Installed
Install Component [Brage's Redemption - Brage NSC fuer Baldurs Gate]?
nstall, or [N]ot Install or [Q]uit?
Installing [Brage's Redemption - Brage NSC fuer Baldurs Gate] [Beta 3]
Appending to files ...
[./override/STATE.IDS] loaded, 1611 bytes
Not appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it DOES contains [CD_STATE_NOTVALID]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/BG1.TRA] loaded, 39873 bytes
Copied [C#BRAGE/TRA/GERMAN/BG1.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_BG1.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_BG1.TRA] loaded, 40408 bytes
C#BRAGE/TRA/GERMAN/BG1.TRA copied to c#brage/backup/0/BG1.TRA, 39873 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_BG1.TRA] to [C#BRAGE/TRA/GERMAN/BG1.TRA]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/BRAGESWORD_EXTENTIONS.TRA] loaded, 827 bytes
Copied [C#BRAGE/TRA/GERMAN/BRAGESWORD_EXTENTIONS.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_BRAGESWORD_EXTENTIONS.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_BRAGESWORD_EXTENTIONS.TRA] loaded, 839 bytes
C#BRAGE/TRA/GERMAN/BRAGESWORD_EXTENTIONS.TRA copied to c#brage/backup/0/BRAGESWORD_EXTENTIONS.TRA, 827 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_BRAGESWORD_EXTENTIONS.TRA] to [C#BRAGE/TRA/GERMAN/BRAGESWORD_EXTENTIONS.TRA]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/BRAGES_SWORD.TRA] loaded, 35784 bytes
Copied [C#BRAGE/TRA/GERMAN/BRAGES_SWORD.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_BRAGES_SWORD.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_BRAGES_SWORD.TRA] loaded, 36212 bytes
C#BRAGE/TRA/GERMAN/BRAGES_SWORD.TRA copied to c#brage/backup/0/BRAGES_SWORD.TRA, 35784 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_BRAGES_SWORD.TRA] to [C#BRAGE/TRA/GERMAN/BRAGES_SWORD.TRA]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/CURSED_ITEMS_BG1.TRA] loaded, 11473 bytes
Copied [C#BRAGE/TRA/GERMAN/CURSED_ITEMS_BG1.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_CURSED_ITEMS_BG1.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_CURSED_ITEMS_BG1.TRA] loaded, 11665 bytes
C#BRAGE/TRA/GERMAN/CURSED_ITEMS_BG1.TRA copied to c#brage/backup/0/CURSED_ITEMS_BG1.TRA, 11473 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_CURSED_ITEMS_BG1.TRA] to [C#BRAGE/TRA/GERMAN/CURSED_ITEMS_BG1.TRA]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/FATESP.TRA] loaded, 38 bytes
Copied [C#BRAGE/TRA/GERMAN/FATESP.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_FATESP.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_FATESP.TRA] loaded, 39 bytes
C#BRAGE/TRA/GERMAN/FATESP.TRA copied to c#brage/backup/0/FATESP.TRA, 38 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_FATESP.TRA] to [C#BRAGE/TRA/GERMAN/FATESP.TRA]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/GAME.TRA] loaded, 10065 bytes
Copied [C#BRAGE/TRA/GERMAN/GAME.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_GAME.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_GAME.TRA] loaded, 10212 bytes
C#BRAGE/TRA/GERMAN/GAME.TRA copied to c#brage/backup/0/GAME.TRA, 10065 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_GAME.TRA] to [C#BRAGE/TRA/GERMAN/GAME.TRA]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/JOINING_BG1.TRA] loaded, 3651 bytes
Copied [C#BRAGE/TRA/GERMAN/JOINING_BG1.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_JOINING_BG1.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_JOINING_BG1.TRA] loaded, 3702 bytes
C#BRAGE/TRA/GERMAN/JOINING_BG1.TRA copied to c#brage/backup/0/JOINING_BG1.TRA, 3651 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_JOINING_BG1.TRA] to [C#BRAGE/TRA/GERMAN/JOINING_BG1.TRA]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/NASHKEL_GRAVEYARD_BG1.TRA] loaded, 8502 bytes
Copied [C#BRAGE/TRA/GERMAN/NASHKEL_GRAVEYARD_BG1.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_NASHKEL_GRAVEYARD_BG1.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_NASHKEL_GRAVEYARD_BG1.TRA] loaded, 8616 bytes
C#BRAGE/TRA/GERMAN/NASHKEL_GRAVEYARD_BG1.TRA copied to c#brage/backup/0/NASHKEL_GRAVEYARD_BG1.TRA, 8502 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_NASHKEL_GRAVEYARD_BG1.TRA] to [C#BRAGE/TRA/GERMAN/NASHKEL_GRAVEYARD_BG1.TRA]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/NPCBANTER_BG1.TRA] loaded, 18440 bytes
Copied [C#BRAGE/TRA/GERMAN/NPCBANTER_BG1.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_NPCBANTER_BG1.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_NPCBANTER_BG1.TRA] loaded, 18676 bytes
C#BRAGE/TRA/GERMAN/NPCBANTER_BG1.TRA copied to c#brage/backup/0/NPCBANTER_BG1.TRA, 18440 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_NPCBANTER_BG1.TRA] to [C#BRAGE/TRA/GERMAN/NPCBANTER_BG1.TRA]
Copying 1 file ...
[C#BRAGE/TRA/GERMAN/PID.TRA] loaded, 2393 bytes
Copied [C#BRAGE/TRA/GERMAN/PID.TRA] to [C#BRAGE/TRA/GERMAN/fl#utf8_PID.TRA]
Copying and patching 1 file ...
[C#BRAGE/TRA/GERMAN/fl#utf8_PID.TRA] loaded, 2416 bytes
C#BRAGE/TRA/GERMAN/PID.TRA copied to c#brage/backup/0/PID.TRA, 2393 bytes
Copied [C#BRAGE/TRA/GERMAN/fl#utf8_PID.TRA] to [C#BRAGE/TRA/GERMAN/PID.TRA]
loading 1 tra file
[c#brage/Tra/german/game.tra] has 24 translation strings
Copying 1 file ...
BIFF may be in hard-drive CD-path [.\lang\de_de\DATA\ITEMS.BIF]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\ITEMS.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\ITEMS.BIF]
[.\DATA\ITEMS.BIF] 513900 bytes, 1283 files, 0 tilesets
Copied [bolt01.itm] to [c#brage/Tra/german/fl#utf8.mrk]
Processing quests and journals
[c#brage/tra/german/nashkel_graveyard_bg1.tra] has 56 translation strings
[./override/bgee.sql] loaded, 34920 bytes
override/bgee.sql copied to c#brage/backup/0/bgee.sql, 34920 bytes
Copying and patching 1 file ...
[c#brage/creatures/C#BRAGE1.cre] loaded, 2116 bytes
Copied [c#brage/creatures/C#BRAGE1.cre] to [override/C#BRAGE1.cre]
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
Adding C#BRAGEJ to internal list of available DLGs
Adding C#BRAGEB to internal list of available DLGs
[C#BRAGEJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions
[C#BRAGEB.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions
Copying 1 file ...
[c#brage/spl/c#be1rcu.spl] loaded, 202 bytes
Copied [c#brage/spl/c#be1rcu.spl] to [override/c#be1rcu.spl]
Copying and patching 1 file ...
[./override/C#BRAGE1.cre] loaded, 2116 bytes
Copied [C#BRAGE1.cre] to [override/C#BRAGE1.cre]
Processing quests and journals
[c#brage/tra/german/brages_sword.tra] has 175 translation strings
[./override/bgee.sql] loaded, 35010 bytes
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [.\lang\de_de\DATA\CREATURE.BIF]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\CREATURE.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\CREATURE.BIF]
[.\DATA\CREATURE.BIF] 2773376 bytes, 2167 files, 0 tilesets
Copied [oublek.cre] to [override/oublek.cre]
Copying and patching 1 file ...
Copied [brage2.cre] to [override/brage2.cre]
Copying and patching 1 file ...
Copied [amnis.CRE] to [override/c#q13amn.CRE]
Copying and patching 1 file ...
Copied [berrun.CRE] to [override/c#q13brn.CRE]
Copying and patching 1 file ...
[./override/oublek.CRE] loaded, 1096 bytes
Copied [oublek.CRE] to [override/c#q13oub.CRE]
Copying and patching 1 file ...
Copied [laryss.CRE] to [override/c#q13lar.CRE]
Compiling 1 script ...
[c#brage/bragesword/c#q13lar.baf] loaded, 345 bytes
BIFF may be in hard-drive CD-path [.\lang\de_de\DATA\DEFAULT.BIF]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\DEFAULT.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\DEFAULT.BIF]
[.\DATA\DEFAULT.BIF] 6201616 bytes, 522 files, 0 tilesets
Processing 1 dialogues/scripts ...
Extending game scripts ...
[c#brage/bragesword/c#q13lar.baf] loaded, 345 bytes
BIFF may be in hard-drive CD-path [.\lang\de_de\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\SCRIPTS.BIF]
[.\DATA\SCRIPTS.BIF] 5541436 bytes, 1008 files, 0 tilesets
Extended script [larys.bcs] with [c#brage/bragesword/c#q13lar.baf]
Copying and patching 1 file ...
Copied [SW2H02.itm] to [override/c#q13swd.itm]
Copying and patching 1 file ...
Copied [Borda.cre] to [override/Borda.cre]
Copying and patching 1 file ...
[./override/borda.CRE] loaded, 1392 bytes
Copied [borda.CRE] to [override/c#q13bor.CRE]
Copying and patching 1 file ...
[./override/NALIN.dlg] loaded, 1990 bytes
Copying and patching 1 file ...
[./override/OUBLEK.dlg] loaded, 6673 bytes
Compiling 1 script ...
[c#brage/bragesword/c#q13brc.baf] loaded, 1035 bytes
Processing 1 dialogues/scripts ...
Compiling 1 script ...
[c#brage/bragesword/c#q13cu2.baf] loaded, 1036 bytes
Processing 1 dialogues/scripts ...
Compiling 1 script ...
[c#brage/bragesword/c#q13cu3.baf] loaded, 1647 bytes
Processing 1 dialogues/scripts ...
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [.\lang\de_de\DATA\AR4XXX.BIF]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR4XXX.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\AR4XXX.BIF]
[.\DATA\AR4XXX.BIF] 118813432 bytes, 489 files, 37 tilesets
Extending game scripts ...
[c#brage/bragesword/q13_ar4800.baf] loaded, 1134 bytes
[./override/AR4800.BCS] loaded, 25651 bytes
override/AR4800.bcs copied to c#brage/backup/0/AR4800.bcs, 25651 bytes
Extended script [AR4800.bcs] with [c#brage/bragesword/q13_ar4800.baf]
Copying and patching 1 file ...
Extending game scripts ...
[c#brage/bragesword/q13_ar4700.baf] loaded, 909 bytes
Extended script [AR4700.bcs] with [c#brage/bragesword/q13_ar4700.baf]
Copying and patching 1 file ...
Extending game scripts ...
[c#brage/bragesword/q13_ar4902.baf] loaded, 334 bytes
Extended script [ar4902.bcs] with [c#brage/bragesword/q13_ar4902.baf]
Copying and patching 1 file ...
Extending game scripts ...
[c#brage/bragesword/q13_ar4900.baf] loaded, 281 bytes
[./override/AR4900.BCS] loaded, 3480 bytes
override/AR4900.bcs copied to c#brage/backup/0/AR4900.bcs, 3480 bytes
Extended script [AR4900.bcs] with [c#brage/bragesword/q13_ar4900.baf]
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [.\lang\de_de\DATA\DIALOG.BIF]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\DIALOG.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\DIALOG.BIF]
[.\DATA\DIALOG.BIF] 1320280 bytes, 1234 files, 0 tilesets
[hick.dlg.DLG] loaded
[hick.dlg] created from [HICK.DLG]
Adding HICK to internal list of available DLGs
[HICK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions
Copied [hick.dlg] to [override/hick.dlg]
Copying and patching 1 file ...
Copied [hick.cre] to [override/hick.cre]
Compiling 1 dialogue file ...
[c#brage/tra/german/brages_sword.TRA] has 175 translation strings
[c#brage/bragesword/brages_sword.d] loaded, 30946 bytes
[./override/STATE.IDS] loaded, 1611 bytes
Processing 1 dialogues/scripts ...
Adding C#Q13LAR to internal list of available DLGs
Adding C#Q13BRN to internal list of available DLGs
Adding C#Q13OUB to internal list of available DLGs
Adding C#Q13BOR to internal list of available DLGs
[BARDOL.DLG] loaded
[./override/HICK.DLG] loaded, 340 bytes
[HICK.DLG] loaded
[BRAGE.DLG] loaded
[./override/OUBLEK.DLG] loaded, 6673 bytes
[OUBLEK.DLG] loaded
[./override/NALIN.DLG] loaded, 1990 bytes
[NALIN.DLG] loaded
[./override/AJANTJ.DLG] loaded, 155185 bytes
[AJANTJ.DLG] loaded
[./override/RASAADJ.DLG] loaded, 91548 bytes
[RASAADJ.DLG] loaded
[./override/JAHEIJ.DLG] loaded, 88996 bytes
[JAHEIJ.DLG] loaded
[./override/DYNAHJ.DLG] loaded, 47538 bytes
[DYNAHJ.DLG] loaded
[./override/KHALIJ.DLG] loaded, 41807 bytes
[KHALIJ.DLG] loaded
[./override/YESLIJ.DLG] loaded, 30724 bytes
[YESLIJ.DLG] loaded
[./override/KIVANJ.DLG] loaded, 54874 bytes
[KIVANJ.DLG] loaded
[./override/MINSCJ.DLG] loaded, 52605 bytes
[MINSCJ.DLG] loaded
[./override/IMOEN2.DLG] loaded, 210921 bytes
[IMOEN2.DLG] loaded
[AMNIS.DLG] loaded
[BERRUN.DLG] loaded
[MYSMER.DLG] loaded
[BORDA.DLG] loaded
[MYSMER.DLG] saved 15 states, 34 trans, 3 strig, 22 ttrig, 14 actions
[KIVANJ.DLG] saved 31 states, 304 trans, 6 strig, 276 ttrig, 18 actions
override/KIVANJ.dlg copied to c#brage/backup/0/KIVANJ.dlg, 54874 bytes
[RASAADJ.DLG] saved 221 states, 745 trans, 15 strig, 402 ttrig, 82 actions
override/RASAADJ.dlg copied to c#brage/backup/0/RASAADJ.dlg, 91548 bytes
[AJANTJ.DLG] saved 448 states, 1424 trans, 30 strig, 739 ttrig, 196 actions
override/AJANTJ.dlg copied to c#brage/backup/0/AJANTJ.dlg, 155185 bytes
[MINSCJ.DLG] saved 57 states, 328 trans, 8 strig, 260 ttrig, 22 actions
override/MINSCJ.dlg copied to c#brage/backup/0/MINSCJ.dlg, 52605 bytes
[BARDOL.DLG] saved 11 states, 18 trans, 2 strig, 5 ttrig, 8 actions
[C#Q13BOR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions
[DYNAHJ.DLG] saved 34 states, 274 trans, 5 strig, 240 ttrig, 17 actions
override/DYNAHJ.dlg copied to c#brage/backup/0/DYNAHJ.dlg, 47538 bytes
[HICK.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 5 actions
[BERRUN.DLG] saved 21 states, 35 trans, 10 strig, 0 ttrig, 9 actions
[BRAGE.DLG] saved 40 states, 97 trans, 6 strig, 48 ttrig, 35 actions
[KHALIJ.DLG] saved 34 states, 242 trans, 6 strig, 211 ttrig, 19 actions
override/KHALIJ.dlg copied to c#brage/backup/0/KHALIJ.dlg, 41807 bytes
[OUBLEK.DLG] saved 50 states, 96 trans, 7 strig, 46 ttrig, 34 actions
override/OUBLEK.dlg copied to c#brage/backup/0/OUBLEK.dlg, 6673 bytes
[C#Q13BRN.DLG] saved 5 states, 30 trans, 1 strig, 29 ttrig, 12 actions
[NALIN.DLG] saved 26 states, 72 trans, 4 strig, 44 ttrig, 24 actions
override/NALIN.dlg copied to c#brage/backup/0/NALIN.dlg, 1990 bytes
[C#Q13OUB.DLG] saved 2 states, 15 trans, 0 strig, 15 ttrig, 6 actions
[BORDA.DLG] saved 8 states, 14 trans, 1 strig, 5 ttrig, 7 actions
[C#Q13LAR.DLG] saved 9 states, 15 trans, 1 strig, 7 ttrig, 4 actions
[YESLIJ.DLG] saved 22 states, 177 trans, 5 strig, 157 ttrig, 14 actions
override/YESLIJ.dlg copied to c#brage/backup/0/YESLIJ.dlg, 30724 bytes
[IMOEN2.DLG] saved 77 states, 1150 trans, 3 strig, 1074 ttrig, 42 actions
override/IMOEN2.dlg copied to c#brage/backup/0/IMOEN2.dlg, 210921 bytes
[JAHEIJ.DLG] saved 51 states, 496 trans, 6 strig, 450 ttrig, 28 actions
override/JAHEIJ.dlg copied to c#brage/backup/0/JAHEIJ.dlg, 88996 bytes
[AMNIS.DLG] saved 16 states, 16 trans, 15 strig, 0 ttrig, 2 actions
Copying and patching 1 file ...
[./override/larys.bcs] loaded, 1451 bytes
Copying and patching 1 file ...
[c#brage/bragesword/c#q13le1.ITM] loaded, 170 bytes
Copied [c#brage/bragesword/c#q13le1.ITM] to [override/c#q13le1.ITM]
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [.\lang\de_de\DATA\AR5XXX.BIF]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR5XXX.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\AR5XXX.BIF]
[.\DATA\AR5XXX.BIF] 72944920 bytes, 341 files, 23 tilesets
Copied [AR5405.are] to [override/AR5405.are]
Copying and patching 1 file ...
[c#brage/bragesword/c#q13le1.ITM] loaded, 170 bytes
Copied [c#brage/bragesword/c#q13le1.ITM] to [override/c#q13le2.ITM]
Copying and patching 1 file ...
[c#brage/bragesword/c#q13le1.ITM] loaded, 170 bytes
Copied [c#brage/bragesword/c#q13le1.ITM] to [override/c#q13le3.ITM]
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [.\lang\de_de\DATA\AR1XXX.BIF]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR1XXX.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\AR1XXX.BIF]
[.\DATA\AR1XXX.BIF] 118564580 bytes, 738 files, 52 tilesets
Copied [AR1901.are] to [override/AR1901.are]
[c#brage/tra/english/BRAGES_SWORD.tra] has 175 translation strings
[c#brage/tra/german/BRAGES_SWORD.tra] has 175 translation strings
[./override/BRAGE.dlg] loaded, 12333 bytes
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
[./override/BRAGE.DLG] loaded, 12333 bytes
[BRAGE.DLG] loaded
[BRAGE.DLG] saved 40 states, 97 trans, 6 strig, 48 ttrig, 35 actions
Compiling 1 dialogue file ...
[c#brage/tra/german/bragesword_extentions.TRA] has 2 translation strings
[c#brage/dialogue/bragesword_extentions.d] loaded, 584 bytes
Processing 1 dialogues/scripts ...
[./override/NALIN.DLG] loaded, 9132 bytes
[NALIN.DLG] loaded
[NALIN.DLG] saved 28 states, 74 trans, 6 strig, 44 ttrig, 26 actions
Extending game scripts ...
[c#brage/baf/brage_ar4802_bs_extentions.baf] loaded, 500 bytes
Extended script [AR4802.bcs] with [c#brage/baf/brage_ar4802_bs_extentions.baf]
Processing quests and journals
[c#brage/tra/german/brages_sword.tra] has 175 translation strings
[./override/bgee.sql] loaded, 35496 bytes
Extending game scripts ...
[c#brage/baf/brage_ar4800_bs_extentions.baf] loaded, 752 bytes
[./override/AR4800.BCS] loaded, 28414 bytes
Extended script [AR4800.bcs] with [c#brage/baf/brage_ar4800_bs_extentions.baf]
Extending game scripts ...
[c#brage/baf/brage_ar4810_bs_extentions.baf] loaded, 190 bytes
Extended script [AR4810.bcs] with [c#brage/baf/brage_ar4810_bs_extentions.baf]
Extending game scripts ...
[c#brage/baf/brage_ar4802.baf] loaded, 784 bytes
[./override/AR4802.BCS] loaded, 983 bytes
Extended script [AR4802.bcs] with [c#brage/baf/brage_ar4802.baf]
Extending game scripts ...
[c#brage/baf/brage_ar4800.baf] loaded, 805 bytes
[./override/AR4800.BCS] loaded, 29524 bytes
Extended script [AR4800.bcs] with [c#brage/baf/brage_ar4800.baf]
Compiling 1 script ...
[c#brage/baf/c#brage1.baf] loaded, 31693 bytes
Processing 1 dialogues/scripts ...
Extending game scripts ...
[c#brage/baf/c#_lvl_once.baf] loaded, 13519 bytes
[./override/C#BRAGE1.BCS] loaded, 63473 bytes
Extended script [C#Brage1.bcs] with [c#brage/baf/c#_lvl_once.baf]
Extending game scripts ...
[c#brage/baf/c#brage_ee.baf] loaded, 200 bytes
[c#brage/baf/c#brage_ee.baf] PARSE ERROR at line 5 column 8-41
Near Text: )
[CheckSpellState] not found in TRIGGER.IDS
[c#brage/baf/c#brage_ee.baf] ERROR at line 5 column 8-41
Near Text: )
Parsing.Parse_error
ERROR: parsing [c#brage/baf/c#brage_ee.baf]: Parsing.Parse_error
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Brage's Redemption - Brage NSC fuer Baldurs Gate], rolling back to previous state
Unable to Unlink [c#brage/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "c#brage/backup/0/OTHER.0")
[c#brage/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall 75 files for [C#BRAGE/C#BRAGE.TP2] component 0.
Restoring backed-up [c#brage/backup/0/BG1.TRA]
c#brage/backup/0/BG1.TRA copied to C#BRAGE/TRA/GERMAN/BG1.TRA, 39873 bytes
Restoring backed-up [c#brage/backup/0/BRAGESWORD_EXTENTIONS.TRA]
c#brage/backup/0/BRAGESWORD_EXTENTIONS.TRA copied to C#BRAGE/TRA/GERMAN/BRAGESWORD_EXTENTIONS.TRA, 827 bytes
Restoring backed-up [c#brage/backup/0/BRAGES_SWORD.TRA]
c#brage/backup/0/BRAGES_SWORD.TRA copied to C#BRAGE/TRA/GERMAN/BRAGES_SWORD.TRA, 35784 bytes
Restoring backed-up [c#brage/backup/0/CURSED_ITEMS_BG1.TRA]
c#brage/backup/0/CURSED_ITEMS_BG1.TRA copied to C#BRAGE/TRA/GERMAN/CURSED_ITEMS_BG1.TRA, 11473 bytes
Restoring backed-up [c#brage/backup/0/FATESP.TRA]
c#brage/backup/0/FATESP.TRA copied to C#BRAGE/TRA/GERMAN/FATESP.TRA, 38 bytes
Restoring backed-up [c#brage/backup/0/GAME.TRA]
c#brage/backup/0/GAME.TRA copied to C#BRAGE/TRA/GERMAN/GAME.TRA, 10065 bytes
Restoring backed-up [c#brage/backup/0/JOINING_BG1.TRA]
c#brage/backup/0/JOINING_BG1.TRA copied to C#BRAGE/TRA/GERMAN/JOINING_BG1.TRA, 3651 bytes
Restoring backed-up [c#brage/backup/0/NASHKEL_GRAVEYARD_BG1.TRA]
c#brage/backup/0/NASHKEL_GRAVEYARD_BG1.TRA copied to C#BRAGE/TRA/GERMAN/NASHKEL_GRAVEYARD_BG1.TRA, 8502 bytes
Restoring backed-up [c#brage/backup/0/NPCBANTER_BG1.TRA]
c#brage/backup/0/NPCBANTER_BG1.TRA copied to C#BRAGE/TRA/GERMAN/NPCBANTER_BG1.TRA, 18440 bytes
Restoring backed-up [c#brage/backup/0/PID.TRA]
c#brage/backup/0/PID.TRA copied to C#BRAGE/TRA/GERMAN/PID.TRA, 2393 bytes
Restoring backed-up [c#brage/backup/0/bgee.sql]
c#brage/backup/0/bgee.sql copied to override/bgee.sql, 34920 bytes
Restoring backed-up [c#brage/backup/0/AR4800.bcs]
c#brage/backup/0/AR4800.bcs copied to override/AR4800.bcs, 25651 bytes
Restoring backed-up [c#brage/backup/0/AR4900.bcs]
c#brage/backup/0/AR4900.bcs copied to override/AR4900.bcs, 3480 bytes
Restoring backed-up [c#brage/backup/0/KIVANJ.dlg]
c#brage/backup/0/KIVANJ.dlg copied to override/KIVANJ.dlg, 54874 bytes
Restoring backed-up [c#brage/backup/0/RASAADJ.dlg]
c#brage/backup/0/RASAADJ.dlg copied to override/RASAADJ.dlg, 91548 bytes
Restoring backed-up [c#brage/backup/0/AJANTJ.dlg]
c#brage/backup/0/AJANTJ.dlg copied to override/AJANTJ.dlg, 155185 bytes
Restoring backed-up [c#brage/backup/0/MINSCJ.dlg]
c#brage/backup/0/MINSCJ.dlg copied to override/MINSCJ.dlg, 52605 bytes
Restoring backed-up [c#brage/backup/0/DYNAHJ.dlg]
c#brage/backup/0/DYNAHJ.dlg copied to override/DYNAHJ.dlg, 47538 bytes
Restoring backed-up [c#brage/backup/0/KHALIJ.dlg]
c#brage/backup/0/KHALIJ.dlg copied to override/KHALIJ.dlg, 41807 bytes
Restoring backed-up [c#brage/backup/0/OUBLEK.dlg]
c#brage/backup/0/OUBLEK.dlg copied to override/OUBLEK.dlg, 6673 bytes
Restoring backed-up [c#brage/backup/0/NALIN.dlg]
c#brage/backup/0/NALIN.dlg copied to override/NALIN.dlg, 1990 bytes
Restoring backed-up [c#brage/backup/0/YESLIJ.dlg]
c#brage/backup/0/YESLIJ.dlg copied to override/YESLIJ.dlg, 30724 bytes
Restoring backed-up [c#brage/backup/0/IMOEN2.dlg]
c#brage/backup/0/IMOEN2.dlg copied to override/IMOEN2.dlg, 210921 bytes
Restoring backed-up [c#brage/backup/0/JAHEIJ.dlg]
c#brage/backup/0/JAHEIJ.dlg copied to override/JAHEIJ.dlg, 88996 bytes
Uninstalled 75 files for [C#BRAGE/C#BRAGE.TP2] component 0.
Unable to Unlink [c#brage/backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "c#brage/backup/0/READLN.0")
Unable to Unlink [c#brage/backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "c#brage/backup/0/READLN.0.TEXT")
BGQE/SETUP-BGQE.TP2 1 0 Installed
BGQE/SETUP-BGQE.TP2 1 1 Installed
BGQE/SETUP-BGQE.TP2 1 2 Installed
BGQE/SETUP-BGQE.TP2 1 3 Installed
BGQE/SETUP-BGQE.TP2 1 4 Installed
BGQE/SETUP-BGQE.TP2 1 5 Installed
BGQE/SETUP-BGQE.TP2 1 6 Installed
BGQE/SETUP-BGQE.TP2 1 7 Installed
BGQE/SETUP-BGQE.TP2 1 8 Installed
BGQE/SETUP-BGQE.TP2 1 9 Installed
BGQE/SETUP-BGQE.TP2 1 10 Installed
BGQE/SETUP-BGQE.TP2 1 12 Installed
BGQE/SETUP-BGQE.TP2 1 13 Installed
BGQE/SETUP-BGQE.TP2 1 14 Installed
BGQE/SETUP-BGQE.TP2 1 15 Installed
SIRINESCALL/SETUP-SIRINESCALL.TP2 3 0 Installed
SIRINESCALL/SETUP-SIRINESCALL.TP2 3 1 Installed
AJANTISBG1/SETUP-AJANTISBG1.TP2 2 0 Installed
ERROR: Parsing.Parse_error
Please make a backup of the file: SETUP-C#BRAGE.DEBUG and look for support at: jastey@web.de
Using Language [Deutsch]
[Deutsch] has 2 top-level TRA files
[c#brage/tra/german/setup.tra] has 3 translation strings
[c#brage/tra/german/game.tra] has 24 translation strings
Install Component [Brage's Redemption - Brage NSC fuer Baldurs Gate]?
nstall, or [N]ot Install or [Q]uit?
Skipping [Brage's Redemption - Brage NSC fuer Baldurs Gate]