Dyara
Schwerttänzerin
- Registriert
- 12.05.2001
- Beiträge
- 3.944
Wer sich dafür interessiert, was bei BG2 alles weggelassen würde, der sollte mal die folgenden Seite aufrufen (außerdem wird da auch geklärt, ob Gala´s Portrait nun weiblich oder männlich ist ):
http://www.gamejag.com/Attic
Der findet sich zum Beispiel der weggelassene Haer´Dalis-Quest, eine weggelassene Möglichkeit der Aerie-Romanze, was es mit den Mitgleidern der DeVir-Familie in Ust Natha auf sich hat, und noch einiges mehr.
So zum Beispiel
IF YOU LOVE SOMEONE SET THEM FREE
---------------------------------
Ahhh, yes. Poor Aerie. Poor, poor Aerie.
Originally, the Aerie romance was also supposed to have a third possible branch. Although assigning this to the romance isn't exactly true...it's something that would come up regardless of whether or not you were romancing Aerie. The effect on the romance could be pronounced, however.
Ordinarily, Aerie has an initial period where she simply can't get over the loss of her wings. She talks about her people and what it was like to be an avariel...and if you're not in the romance, she never quite gets over this (although she's considerably more quiet about it).
Now, if we all recall, there was a place in the game where people knew how to turn others permanently into bird, right? You know what I'm talking about...the Xzar and Montaron quest involving the Harpers. Their polymorph ability was supposed to be no joke, and the player was supposed to be able to find, originally, a ritual scroll that would allow a subject to be permanently transformed into a bird. As a ritual, it's not a learnable spell...but it is castable by anyone (although it takes several hours, apparently, so it's not a combat spell).
Once the quest is over, if Aerie was in the party (or joins the party later), she would inquire about the scroll, wondering if the player would be willing to use it on her. Being a bird wouldn't be the best thing, but she would do almost anything to have her wings back. If Haer'Dalis is about and has been interacting with Aerie, he'll be all for it...it would seem very fitting to him for Aerie to become an actual bird (and he does have that fondness for thinking of everyone as birds anyway). The conversation with Aerie was supposed to revolve around whether or not the PC romance was active.
If there was no romance, the player had several options. He could refuse her out-right, saying that being a bird isn't the answer or she's an idiot or whatever. She will be hurt and upset and leave the party to return permanently to the circus. The player could also promise to turn her into a bird later, saying that he needs her right now...but she will require a promise that once Imoen is rescued that he do so. She thinks that this is, indeed, what she wants.
If there is a romance, the player has the same options as above...although he also has the option of convincing Aerie that what she really needs is to adjust to life as it is now, to see the good things she has and not throw them away simply for a pair of wings. Aerie will be unconvinced, and will ask for the player to give her the scroll...in case she changes her mind. If the player doesn't give the scroll, she leaves...obviously he doesn't trust her. If he does, the issue doesn't come up until later.
NOW...for those of you who have actually played the Haer'Dalis/Aerie romance, you probably know the effect that Irenicus has on Aerie...the hatred that she has for him after seeing what he's done at Spellhold.
This was actually a much-shortened version of the original story. Besides the Suna Seni thing, Irenicus was supposed to have other lieutenants. One of these was a struggling Thayvian mage named Thraxis Gall (I think...at least, this is the name that pops in my head, though my memory may be off). Before Spellhold, Aerie was supposed to have been stolen by Gall. The player can found out where he is, but when he gets there Aerie has been tortured terribly. Gall knew that avariel wings are incredibly valuable for spell components...and he wanted the opportunity to study an avariel closely to see if anything else was as valuable. When the player frees Aerie, she kills Gall and is shaking with rage and utter disbelief at the kind of evil that exists in the world. The player has two choices: encourage Aerie's new vigilanteism, in which case she commits herelf to a campaign against evil and tears up the scroll (she was originally supposed to take on a new voice set in this case). Or the player could believe that this world isn't for Aerie...she will breakdown and agree and say her tearful good-byes before turning herself into a bird (if she has the scroll) or begging the player to do so (if he promised he would). If the player refuses at this point, Aerie will be heart-broken and leave permanently.
TALES OF VICONIA (including I WAS A DARK ELF WEREWOLF)
------------------------------------------------------
Everyone knows that Viconia was designed, originally, to have more involvement in the Underdark part of the story. This was, indeed, the original plan...but that was back before we knew exactly how the Underdark was going to fit into the overall game. We ended up having so much other stuff for Viconia (like the romance) that it really didn't become necessary.
At any rate, Viconia's presence in the party was supposed to help and hinder when entering the dark elves' city. Once in the city, Viconia would disappear shortly afterwards...and the party would be approached within minutes and arrested as imposters. They would be transferred to a drow prison to await sacrifice to Lolth...where, a day later, Viconia would arrive and free the party. At first, she would claim to have recognized the party arriving and suspected what was going to happen, saying this was her first chance to rescue the player. The player could choose to see through this rather obvious lie, where Viconia would spit and say fine...she had hoped to re-ingratiate herself with Lolth and the drow by surrendering the Child of Bhaal to one of the lesser and more ambitious houses (the one that we later made part of the quest with Drizzt's foe, whatshisname). Viconia, however, has just heard of the long-ago fall of her own house and realized that she had no protection, no name...the Matron Mother would sacrifice her to Lolth, as well.
Viconia knows, however, that the Matron Mother of the minor House hasn't told anyone of the party's presence...she's kept it a secret. If she releases the party, she will direct them to kill the Matron Mother to preserve their secret and continue their mission. The party can tell her off afterwards, at which she will spit an epithet at them and find her way on her own...she always has. If they express any kind of understanding, she will be suspicious, but grateful (in her own way...Viconia has a hard time saying 'thank you').
If there was a romance underway, the whole thing might have worked out a bit differently. After releasing the party and confronting the Matron Mother, the Matron would express shock at Viconia's actions. She would say that she planned to restore Viconia's standing amongst the Drow and invite her into her own house...why throw that away? Viconia would say nothing and begin the attack.
Afterwards, however, the player could question Viconia about this. Viconia would be reluctant to speak, but would confess that the thought...the very possibility...of going back to the life she knew took her over, made her do something rash. She realizes, though, that she never enjoyed life amongst the drow...and now truly no longer belongs here. It is a realization that does not sit well with her. The player can turn her out here, as well.
(There was also some talk that Viconia would betray the party but not change her mind unless the romance was active...with the small number of NPC's, though, that didn't seem like a good idea).
The mini-quest is actually something that was fully-written but cut. Some of you might have wondered why a priest of Beshaba, of all things, would be burning a drow. Sure...rabble-rousing might be reason enough for a Beshaban...but there was originally something more specific. In the Beshaban priest's original dialogue, he named Viconia a murderer and a 'monster'. Viconia denies this, of course...and she's not lying, so far as she knows.
Viconia had two dialogues that would take place after resting in the city. The first time, she would express fatigue and wonder at the head-aches she has been having. Short dialogue but expressive her disturbed state. The second would have her waking up in horror and finding blood all over herself. She thinks she knows what has occurred, though. On the way to Athkatla, Viconia was attacked by wolves...she drove them off but was bitten, and thinks she may have contracted lycanthropy...the player could kick her out in disgust, and she would be furious at the lack of assistance. Or the player could offer to help her...all she can think of, however, is going to the priests of Oghma for help. They can only direct the party to Ribald (yes, the guy in the Adventure Mart). Ribald will be quite amused by the whole thing...and while he knows a remedy to relieve Viconia's condition, he doesn't have any wolfsbane. This would require another short quest (which had not been written) to acquire.
In the mean-time, if the party remained in the city, an Athkatlan guard would approach and try to arrest Viconia for murder, saying that she was witnessed killing several people nights before. The party could let Viconia be taken away or fight to help her. Either way, Viconia will turn into a werewolf and kill the guard. In disgust, Viconia would leave the party and wait in the graveyard...if the party can get the wolfsbane and get a remedy, she will re-join. Otherwise, Viconia miserably remains in the graveyard for up to two weeks before disappearing permanently.
And that's that.
NEXT EPISODE: While I'd be tempted to recount the whole Suna Seni thing, that's already been done. So, instead, I'll present 'Mazzy in Trademeet', 'Jan's Missing Inventions' and 'Keldorn's Old Friend'.
Im dortigen Forum wurde das von Dave Gaider gepostet (von dem sind auch die verbesserten Endgegner aus ToB).<BR>
[Editiert von Dyara am 12-10-2001 um 14:52]
http://www.gamejag.com/Attic
Der findet sich zum Beispiel der weggelassene Haer´Dalis-Quest, eine weggelassene Möglichkeit der Aerie-Romanze, was es mit den Mitgleidern der DeVir-Familie in Ust Natha auf sich hat, und noch einiges mehr.
So zum Beispiel
IF YOU LOVE SOMEONE SET THEM FREE
---------------------------------
Ahhh, yes. Poor Aerie. Poor, poor Aerie.
Originally, the Aerie romance was also supposed to have a third possible branch. Although assigning this to the romance isn't exactly true...it's something that would come up regardless of whether or not you were romancing Aerie. The effect on the romance could be pronounced, however.
Ordinarily, Aerie has an initial period where she simply can't get over the loss of her wings. She talks about her people and what it was like to be an avariel...and if you're not in the romance, she never quite gets over this (although she's considerably more quiet about it).
Now, if we all recall, there was a place in the game where people knew how to turn others permanently into bird, right? You know what I'm talking about...the Xzar and Montaron quest involving the Harpers. Their polymorph ability was supposed to be no joke, and the player was supposed to be able to find, originally, a ritual scroll that would allow a subject to be permanently transformed into a bird. As a ritual, it's not a learnable spell...but it is castable by anyone (although it takes several hours, apparently, so it's not a combat spell).
Once the quest is over, if Aerie was in the party (or joins the party later), she would inquire about the scroll, wondering if the player would be willing to use it on her. Being a bird wouldn't be the best thing, but she would do almost anything to have her wings back. If Haer'Dalis is about and has been interacting with Aerie, he'll be all for it...it would seem very fitting to him for Aerie to become an actual bird (and he does have that fondness for thinking of everyone as birds anyway). The conversation with Aerie was supposed to revolve around whether or not the PC romance was active.
If there was no romance, the player had several options. He could refuse her out-right, saying that being a bird isn't the answer or she's an idiot or whatever. She will be hurt and upset and leave the party to return permanently to the circus. The player could also promise to turn her into a bird later, saying that he needs her right now...but she will require a promise that once Imoen is rescued that he do so. She thinks that this is, indeed, what she wants.
If there is a romance, the player has the same options as above...although he also has the option of convincing Aerie that what she really needs is to adjust to life as it is now, to see the good things she has and not throw them away simply for a pair of wings. Aerie will be unconvinced, and will ask for the player to give her the scroll...in case she changes her mind. If the player doesn't give the scroll, she leaves...obviously he doesn't trust her. If he does, the issue doesn't come up until later.
NOW...for those of you who have actually played the Haer'Dalis/Aerie romance, you probably know the effect that Irenicus has on Aerie...the hatred that she has for him after seeing what he's done at Spellhold.
This was actually a much-shortened version of the original story. Besides the Suna Seni thing, Irenicus was supposed to have other lieutenants. One of these was a struggling Thayvian mage named Thraxis Gall (I think...at least, this is the name that pops in my head, though my memory may be off). Before Spellhold, Aerie was supposed to have been stolen by Gall. The player can found out where he is, but when he gets there Aerie has been tortured terribly. Gall knew that avariel wings are incredibly valuable for spell components...and he wanted the opportunity to study an avariel closely to see if anything else was as valuable. When the player frees Aerie, she kills Gall and is shaking with rage and utter disbelief at the kind of evil that exists in the world. The player has two choices: encourage Aerie's new vigilanteism, in which case she commits herelf to a campaign against evil and tears up the scroll (she was originally supposed to take on a new voice set in this case). Or the player could believe that this world isn't for Aerie...she will breakdown and agree and say her tearful good-byes before turning herself into a bird (if she has the scroll) or begging the player to do so (if he promised he would). If the player refuses at this point, Aerie will be heart-broken and leave permanently.
TALES OF VICONIA (including I WAS A DARK ELF WEREWOLF)
------------------------------------------------------
Everyone knows that Viconia was designed, originally, to have more involvement in the Underdark part of the story. This was, indeed, the original plan...but that was back before we knew exactly how the Underdark was going to fit into the overall game. We ended up having so much other stuff for Viconia (like the romance) that it really didn't become necessary.
At any rate, Viconia's presence in the party was supposed to help and hinder when entering the dark elves' city. Once in the city, Viconia would disappear shortly afterwards...and the party would be approached within minutes and arrested as imposters. They would be transferred to a drow prison to await sacrifice to Lolth...where, a day later, Viconia would arrive and free the party. At first, she would claim to have recognized the party arriving and suspected what was going to happen, saying this was her first chance to rescue the player. The player could choose to see through this rather obvious lie, where Viconia would spit and say fine...she had hoped to re-ingratiate herself with Lolth and the drow by surrendering the Child of Bhaal to one of the lesser and more ambitious houses (the one that we later made part of the quest with Drizzt's foe, whatshisname). Viconia, however, has just heard of the long-ago fall of her own house and realized that she had no protection, no name...the Matron Mother would sacrifice her to Lolth, as well.
Viconia knows, however, that the Matron Mother of the minor House hasn't told anyone of the party's presence...she's kept it a secret. If she releases the party, she will direct them to kill the Matron Mother to preserve their secret and continue their mission. The party can tell her off afterwards, at which she will spit an epithet at them and find her way on her own...she always has. If they express any kind of understanding, she will be suspicious, but grateful (in her own way...Viconia has a hard time saying 'thank you').
If there was a romance underway, the whole thing might have worked out a bit differently. After releasing the party and confronting the Matron Mother, the Matron would express shock at Viconia's actions. She would say that she planned to restore Viconia's standing amongst the Drow and invite her into her own house...why throw that away? Viconia would say nothing and begin the attack.
Afterwards, however, the player could question Viconia about this. Viconia would be reluctant to speak, but would confess that the thought...the very possibility...of going back to the life she knew took her over, made her do something rash. She realizes, though, that she never enjoyed life amongst the drow...and now truly no longer belongs here. It is a realization that does not sit well with her. The player can turn her out here, as well.
(There was also some talk that Viconia would betray the party but not change her mind unless the romance was active...with the small number of NPC's, though, that didn't seem like a good idea).
The mini-quest is actually something that was fully-written but cut. Some of you might have wondered why a priest of Beshaba, of all things, would be burning a drow. Sure...rabble-rousing might be reason enough for a Beshaban...but there was originally something more specific. In the Beshaban priest's original dialogue, he named Viconia a murderer and a 'monster'. Viconia denies this, of course...and she's not lying, so far as she knows.
Viconia had two dialogues that would take place after resting in the city. The first time, she would express fatigue and wonder at the head-aches she has been having. Short dialogue but expressive her disturbed state. The second would have her waking up in horror and finding blood all over herself. She thinks she knows what has occurred, though. On the way to Athkatla, Viconia was attacked by wolves...she drove them off but was bitten, and thinks she may have contracted lycanthropy...the player could kick her out in disgust, and she would be furious at the lack of assistance. Or the player could offer to help her...all she can think of, however, is going to the priests of Oghma for help. They can only direct the party to Ribald (yes, the guy in the Adventure Mart). Ribald will be quite amused by the whole thing...and while he knows a remedy to relieve Viconia's condition, he doesn't have any wolfsbane. This would require another short quest (which had not been written) to acquire.
In the mean-time, if the party remained in the city, an Athkatlan guard would approach and try to arrest Viconia for murder, saying that she was witnessed killing several people nights before. The party could let Viconia be taken away or fight to help her. Either way, Viconia will turn into a werewolf and kill the guard. In disgust, Viconia would leave the party and wait in the graveyard...if the party can get the wolfsbane and get a remedy, she will re-join. Otherwise, Viconia miserably remains in the graveyard for up to two weeks before disappearing permanently.
And that's that.
NEXT EPISODE: While I'd be tempted to recount the whole Suna Seni thing, that's already been done. So, instead, I'll present 'Mazzy in Trademeet', 'Jan's Missing Inventions' and 'Keldorn's Old Friend'.
Im dortigen Forum wurde das von Dave Gaider gepostet (von dem sind auch die verbesserten Endgegner aus ToB).<BR>
[Editiert von Dyara am 12-10-2001 um 14:52]