[Spielinhalt] Absturz nach Überfall der Githyanki

Lobo-mau

Senior Member
Registriert
02.03.2006
Beiträge
335
Nachdem ich mit Saemon auf dem Seeweg unterwegs bin, werden wir von Githyankis überfallen. Diese fliehen, sobald die Sahuagin eintreffen.

Beim Laden der neuen Area (wird wohl die Sahuagin-Stadt sein) stürzt das Spiel ab.

Der Ladebalken füllt den unteren Bereich des Kreises aus.

Hier mal die Ergebnisse der baldur.err:

Code:
ASSERTION FAILED!
File: CGameEffect.cpp
Line: 2811

Exp: FALSE

Msg: no msg.
Run Debugger?

change-log der Area (Sahuagin-Stadt):

Code:
[weidu] WeiDU version 20700
[./CHITIN.KEY] 343 BIFFs, 84785 resources
[./dialog.tlk] 273473 string entries
[./dialogF.tlk] 273473 string entries
[weidu] Using scripting style "BG2"
[bg2fixpack/english/setup.tra] has 101 translation strings
[bg2fixpack/german/setup.tra] has 102 translation strings
[BG2_Tweaks/languages/english/setup.tra] has 429 translation strings
[BG2_Tweaks/languages/german/setup.tra] has 429 translation strings



Mods affecting AR2300.ARE:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fixpack - Hauptteil reparieren
00001: /* from game biffs */ ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 3 3190 // Ueberall Rasten (Japheth)
00002: ~UNIQUEARTIFACTS/SETUP-UNIQUEARTIFACTS.TP2~ 0 2 // Expanded

---------------------------------------

Da mich der ganze Sachverhalt sehr an das Problem mit dem Druidenhain erinnerte, bin ich ebenso vorgegangen und habe die Datei sahpr5.cre als den Übeltäter ausmachen können.

Hier der change-log:

Code:
[weidu] WeiDU version 20700
[./CHITIN.KEY] 343 BIFFs, 84785 resources
[./dialog.tlk] 273473 string entries
[./dialogF.tlk] 273473 string entries
[weidu] Using scripting style "BG2"
[BPv177/LANGUAGE/ENGLISH/Setup.tra] has 545 translation strings
[BPv177/LANGUAGE/GERMAN/Setup.tra] has 543 translation strings
[Divine_Remix/english/setup.tra] has 297 translation strings
[scsII/tra/english/english.tra] has 434 translation strings
[scsII/tra/german/german.tra] has 431 translation strings



Mods affecting SAHPR5.CRE:
00000: /* from game biffs */ ~SETUP-BPV177.TP2~ 1 0 // Big Picture AI/Verbesserungs Mod, Version 177 Weidu (beta)
00001: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 0 0 // Divine Remix Core Components (Required for Everything)
00002: ~SCSII/SETUP-SCSII.TP2~ 3 390 // Verbesserte Sahuagin

Werde mal versuchen, die Datei aus dem scsII Backup-Verzeichnis ins Override-Verzeichnis zu kopieren. Mal schauen, ob's funktioniert.

---------------------------------------

Das Spiel stürzt noch immer ab. Eine weitere fehlerhafte Datei ist sahamb03.cre

Hier der change-log:

Code:
[weidu] WeiDU version 20700
[./CHITIN.KEY] 343 BIFFs, 84785 resources
[./dialog.tlk] 273473 string entries
[./dialogF.tlk] 273473 string entries
[weidu] Using scripting style "BG2"
[bg2fixpack/english/setup.tra] has 101 translation strings
[bg2fixpack/german/setup.tra] has 102 translation strings
[BPv177/LANGUAGE/ENGLISH/Setup.tra] has 545 translation strings
[BPv177/LANGUAGE/GERMAN/Setup.tra] has 543 translation strings
[scsII/tra/english/english.tra] has 434 translation strings
[scsII/tra/german/german.tra] has 431 translation strings



Mods affecting SAHAMB03.CRE:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fixpack - Hauptteil reparieren
00001: /* from game biffs */ ~SETUP-BPV177.TP2~ 1 0 // Big Picture AI/Verbesserungs Mod, Version 177 Weidu (beta)
00002: ~SCSII/SETUP-SCSII.TP2~ 3 390 // Verbesserte Sahuagin

Werde auch die Datei in Override-Verzeichnis kopieren.


---------------------------------------

Es stürzt noch immer ab. *heul*

Weiter ist die Datei sahamb06.cre ebenfalls fehlerhaft.

Auch hier das change-log:

Code:
[weidu] WeiDU version 20700
[./CHITIN.KEY] 343 BIFFs, 84785 resources
[./dialog.tlk] 273473 string entries
[./dialogF.tlk] 273473 string entries
[weidu] Using scripting style "BG2"
[bg2fixpack/english/setup.tra] has 101 translation strings
[bg2fixpack/german/setup.tra] has 102 translation strings
[BPv177/LANGUAGE/ENGLISH/Setup.tra] has 545 translation strings
[BPv177/LANGUAGE/GERMAN/Setup.tra] has 543 translation strings
[scsII/tra/english/english.tra] has 434 translation strings
[scsII/tra/german/german.tra] has 431 translation strings



Mods affecting SAHAMB06.CRE:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fixpack - Hauptteil reparieren
00001: /* from game biffs */ ~SETUP-BPV177.TP2~ 1 0 // Big Picture AI/Verbesserungs Mod, Version 177 Weidu (beta)
00002: ~SCSII/SETUP-SCSII.TP2~ 3 390 // Verbesserte Sahuagin

---------------------------------------

Es funktioniert.

Also die Dateien sahpr5.cre, sahamb03.cre und sahamb06.cre wurden durch scsII anscheinend beschädigt.
 
Zuletzt bearbeitet:

Dabus

Senior Member
Registriert
18.11.2007
Beiträge
5.086
Nachdem man das mit dem einzigartigen Artefakten nicht das erste mal liest, kannst Du ja mal die Area aus dessen Backup ins Override packen.
Mein Tip muß natürlich nicht richtig sein. ;)
 

Taimon

Infinity Engineer
Registriert
25.11.2001
Beiträge
1.501
Wahrscheinlich wieder eine defekte CRE. Kannst du das Spielchen vom Druidenhain (Area suchen, alle Actors durchgehen) hier wiederholen?

/Edit: Das SCSII Makro, welches das Problem verursacht, wird leider recht oft verwendet. Dass heißt, du könntest das Problem noch öfter haben. (Man könnte auch sagen, dass BPv177 Schuld ist, aber da will ich mich nicht festlegen.)
 
Zuletzt bearbeitet:

Lobo-mau

Senior Member
Registriert
02.03.2006
Beiträge
335
Zwar funktionierte jetzt der Ladevorgang des Gebietes, allerdings stockt das Spiel nun an anderer Stelle.

Nach dem Kampf gegen den Ettin in der Arena, passiert nichts mehr. Normalerweise sollte ich nun ja wieder vor dem König stehen und meinen Auftrag erhalten.

Teleportiere ich mich manuell zum König, sind alle feindlich gesonnen.

Da ich eh böse spiele war's mir egal und ich habe den König als auch die Rebellen niedergemacht. Allerdings ist der Spielablauf hier gestört.
 

Taimon

Infinity Engineer
Registriert
25.11.2001
Beiträge
1.501
Wegen dem BP-SCSII Problem:
Kopier mal folgendes in eine TP2-Datei (meinetwegen bp-scsii-detect.tp2).
Code:
BACKUP temp
AUTHOR me
NO_IF_EVAL_BUG

BEGIN ~detect offset problems~
NO_LOG_RECORD
INSTALL_BY_DEFAULT

COPY_EXISTING_REGEXP GLOB ~.*\.cre~ ~override~
    READ_LONG 0x2a0 known_spells_off
    READ_LONG 0x2a4 known_spells_cnt
    READ_LONG 0x2a8 spl_mem_info_off
    READ_LONG 0x2ac spl_mem_info_cnt
    READ_LONG 0x2b0 mem_spell_off
    READ_LONG 0x2b4 mem_spell_cnt
    READ_LONG 0x2b8 item_slots_off
    READ_LONG 0x2bc items_off
    READ_LONG 0x2c0 items_cnt
    READ_LONG 0x2c4 eff_off
    READ_LONG 0x2c8 eff_cnt

    SET known_spells_size = 0x0c
    SET spl_mem_info_size = 0x10
    SET mem_spell_size = 0x0c
    SET item_slots_size = 0x50
    SET items_size = 0x14
    SET eff_size = 0x108

    SET item_slots_cnt = 1

    DEFINE_ARRAY struct_offsets BEGIN
        ~%known_spells_off%~
        ~%spl_mem_info_off%~
        ~%mem_spell_off%~
        ~%item_slots_off%~
        ~%items_off%~
        ~%eff_off%~
    END

    PATCH_FOR_EACH struct IN "known_spells"
                             "spl_mem_info"
                             "mem_spell"
                             "item_slots"
                             "items"
                             "eff" BEGIN
        SET offset = $ EVALUATE_BUFFER ~%struct%~ (off)
        SET num = $ EVALUATE_BUFFER ~%struct%~ (cnt)
        SET size = $ EVALUATE_BUFFER ~%struct%~ (size)
        SET end_offset = offset + (num * size)

        PATCH_IF (end_offset < BUFFER_LENGTH) THEN BEGIN
            SET found = 0
            PATCH_PHP_EACH struct_offsets AS index => struct_offset BEGIN
                PATCH_IF (struct_offset == end_offset) THEN BEGIN
                    SET found = 1
                END
            END
            PATCH_IF (found == 0) THEN BEGIN
                PATCH_PRINT "Failed to find matching end offset for %struct% in %SOURCE_RES%"
            END
        END ELSE BEGIN
            PATCH_IF (end_offset > BUFFER_LENGTH) THEN BEGIN
                PATCH_PRINT "Invalid end offset for %struct% in %SOURCE_RES%"
            END
        END

    END
BUT_ONLY
Die Datei packst du dann ins Spielverzeichnis und führst sie mit der WeiDU.exe aus. (Also weidu.exe bp-scsii-detect.tp2)

Es sollte dir alle CREs auflisten, die eventuell noch dasselbe Problem haben.
 

Lich

Senior Member
Registriert
14.09.2007
Beiträge
1.560
Habe die gleiche Fehlermeldung, jedoch an einer ganz anderen Stelle. Nämlich in Beregost.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: 6.1
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: 6.1
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.05b
~SETUP-BGT105BPATCH.TP2~ #0 #0 // BGT v105b: transition patch v1
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v2.00 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.60 Mod
~SETUP-NTOTSCV162.TP2~ #0 #0 // Fix NTotSC Issues v1.62
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v16
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.: v16
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.: v16
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.: v16
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.: v16
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v16
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v16
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v16
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v16
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v16
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v16
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v16
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v16
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v16
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~SETUP-SCS.TP2~ #0 #10 // Correct various errors on race, class etc: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #20 // Make elemental arrows more like their BG2 counterparts: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #30 // Make Protection from Normal Missiles block magical missiles: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #50 // Re-introduce potions of extra-healing: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #60 // Faster Bears: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #95 // Better NPC management: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #100 // Allow Yeslick to use axes: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #110 // Move NPCs to more convenient locations: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #120 // Smarter general AI: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #130 // Better calls for help: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #140 // Potions for NPCs: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #160 // Smarter mages: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #170 // Mages pre-cast defensive spells: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #180 // Smarter priests: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #190 // Priests pre-cast defensive spells: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #200 // Smarter deployment: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #210 // Harder giant and phase spiders: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #220 // Dark Side-based kobold upgrade: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #230 // Smarter sirines and dryads: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #240 // Slightly harder carrion crawlers: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #250 // Smarter basilisks: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #260 // Improved doppelgangers: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #270 // Tougher Black Talons and Iron Throne guards: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #280 // Relocated bounty hunters: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #290 // Improved Ulcaster: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #300 // Improved Balduran's Isle: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #310 // Improved Durlag's Tower: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #320 // Improved Demon Cultists: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #330 // Improved miscellaneous encounters: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #340 // Tougher chapter-two end battle: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #350 // Tougher chapter-three end battle: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #360 // Tougher chapter-four end battle: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #370 // Tougher chapter-five end battle: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #380 // Tougher chapter-six end battle: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #390 // Improved final battle: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #410 // Remove blur effect from displacer cloak: Unofficial Hotfix
~SETUP-SCS.TP2~ #0 #420 // Stackable ankheg shells and winterwolf pelts: Unofficial Hotfix
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~SETUP-SPGAUNT.TP2~ #0 #0 // Spellhold Gauntlet
~SETUP-SPGAUNT.TP2~ #0 #1 // Irenicus Waiting in Spellhold
~SETUP-SPGAUNT.TP2~ #0 #3 // Interjections for Spellhold Gauntlet (dialogue by Liam)
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v4
~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2
~SETUP-ROLLES.TP2~ #1 #0 // Rolles Safyer
~SETUP-ROLLES.TP2~ #1 #1 // Bag of Holding in Irenicus Dungeon
~SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA)
~SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB)
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v7
~XAN/SETUP-XAN.TP2~ #0 #1 // Install alternate class for Xan? -> Change Xan's class to Fighter/Mage
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~XANBG2VOICE/SETUP-XANBG2VOICE.TP2~ #0 #0 // Xan's BG2 voice for BG1, v2
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content)
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content)
~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok
~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh
~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh
~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi
~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok
~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin
~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat
~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat
~SETUP-HF_HHG.TP2~ #0 #0 // The Quest for the Holy Hand Grenade
~VIC.TP2~ #0 #4 // The Djin Merchant
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BPV177.TP2~ #0 #14 // Level-50 Ruleset (Code By King Diamond)
~SETUP-BPV177-TOBFIX.TP2~ #0 #0 // BPv177 TOB Trigger Fix
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout
~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v3.91
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v3.91
~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions: v3.91
~RR/SETUP-RR.TP2~ #0 #3 // Bard High Level Ability revisions: v3.91
~RR/SETUP-RR.TP2~ #0 #4 // Proper spell progression for Bards: v3.91
~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards: v3.91
~RR/SETUP-RR.TP2~ #0 #7 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v3.91
~RR/SETUP-RR.TP2~ #0 #8 // Chosen of Cyric encounter: v3.91
~RR/SETUP-RR.TP2~ #0 #9 // Shadow Thief Improvements: v3.91
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #20 // "SwashImoen" -> "SwashImoen", full revision (suggested)
~SETUP-REFINEMENTS.TP2~ #0 #31 // Shapeshifting fix -> Heal on shifting to animal (by Borsook)
~SETUP-ASHESOFEMBERS.TP2~ #0 #0 // Sensible weapon restrictions for MODS
~SETUP-ASHESOFEMBERS.TP2~ #0 #2 // Unique weapons (bolas and katars)
~SETUP-ASHESOFEMBERS.TP2~ #0 #3 // Throwing Spears
~SETUP-ASHESOFEMBERS.TP2~ #0 #4 // Wizard Slayer kit MR bonus (8% + 4%/level)
~SETUP-ASHESOFEMBERS.TP2~ #0 #12 // New Armour (Scale, Banded, and Field Plate)
~SETUP-ASHESOFEMBERS.TP2~ #0 #14 // Sensible weapon restrictions for SoA (non-mod weapons)
~SETUP-ASHESOFEMBERS.TP2~ #0 #15 // Sensible weapon restrictions for ToB (non-mod weapons)
~SETUP-ASHESOFEMBERS.TP2~ #0 #16 // SoA Anomen's new proficiencies (Long Sword, Spear, Xbow)] [Requires Sensible Weapons for SoA
~SETUP-ASHESOFEMBERS.TP2~ #0 #17 // ToB Anomen's new proficiencies (Long Sword, Spear, Xbow)] [Requires Sensible Weapons for ToB
~SETUP-ASHESOFEMBERS.TP2~ #0 #18 // SoA Viconia's new proficiencies (Crossbow, Flail, Single-weapon Style, Scimitar, and Short Sword)] [Requires Sensible Weapons for SoA
~SETUP-ASHESOFEMBERS.TP2~ #0 #19 // ToB Viconia's new proficiencies (Crossbow, Flail, Single-weapon Style, Scimitar, and Short Sword)] [Requires Sensible Weapons for ToB
~SETUP-ASHESOFEMBERS.TP2~ #0 #20 // SoA Keldorn's new proficiencies (Crossbow becomes Spear)] [Requires Sensible Items for SoA
~SETUP-ASHESOFEMBERS.TP2~ #0 #21 // ToB Keldorn's new proficiencies (Crossbow becomes Spear)] [Requires Sensible Items for ToB
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2.10)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2.10)
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells and effects (required for most other components): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v8
~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v8
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v8
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Prevent party members from dying irreversibly: v8
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All unused potions on dead enemies are retrievable by the party: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't given beholder rays any chance of burning through spell protections: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v8
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6190 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6200 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7033 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v8
~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v8
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v8
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #3 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-BGTTWEAK.TP2~ #0 #7 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat)
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #15 // More bandit scalps
~SETUP-BGTTWEAK.TP2~ #0 #17 // Altered item shattering -> Make armor and shields shatter
~SETUP-BGTTWEAK.TP2~ #0 #19 // Salk's Pen-and-Paper ruleset corrections
~SETUP-BGTTWEAK.TP2~ #0 #21 // Restore BG2 XP bonus for traps, locks, and scrolls
~SETUP-BGTTWEAK.TP2~ #0 #23 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition
~SETUP-BGTTWEAK.TP2~ #0 #24 // Exotic Weapons For Taerom
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi)
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.3 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Travel Times and Area Visibility -> Revised Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
~SETUP-GUI.TP2~ #0 #2 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding staff)"

Nach ein bißchen Fehlereingrenzung mit NI und der WeiDu.log bleiben folgende Mods übrig:
SCSII
BG2Tweaks
D0tweak
Worldmap

streicht man jetzt unpassende Mods raus, bleiben SCSII und BG2Tweaks übrig. BP177 hat nur eine einzige korrupte .cre nach der modifizierten BiG World Fixpack tp2 und das ist FirArc01.
BP ist also ausnahmsweise nicht die Wurzel allen Übels.

Nach Beendigung meiner Installation hatte ich 271 Fehler bei dem corrupt creature check in NI. Direkt vor SCSII hatte ich nur 13 Fehler durch FirArc01.cre.

Lich
 
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Marvin

Senior Member
Registriert
12.09.2006
Beiträge
1.239
Ist das nicht komisch, dass SCSII so viele cre Dateien zerschießt?

Marvin
 

Lich

Senior Member
Registriert
14.09.2007
Beiträge
1.560
Wie von Taimon schon gesagt: "fehlerhaftes" macro

Lich
 

Taimon

Infinity Engineer
Registriert
25.11.2001
Beiträge
1.501
BP verändert die Struktur der CREs etwas und das SCSII Makro kommt damit nicht zurecht. (BP ist also mal wieder nicht ganz unschuldig.)
 

Lich

Senior Member
Registriert
14.09.2007
Beiträge
1.560
Ich nehme an, du beziehst dich dabei nur auf das "AI"-Upgrade von BP und nicht auf die restlichen Komponenten oder?

Lich
 

Taimon

Infinity Engineer
Registriert
25.11.2001
Beiträge
1.501
Jepp, ich hatte auch in dem BP Bug Report Thread auf SHS einen tp2 Bugfix gepostet.
 

Leomar

Senior Member
Registriert
27.12.2007
Beiträge
2.893
Da Lobo-mau, sein Problem gelöst hat, habe ich den Bug mal als Bug Solved gekennzeichnet. Im Allgemeinen sieht man aber, das wir noch einiges an Arbeit haben werden, um die alte BP Version in einem Megamod kompatibel zu bekommen. Es gab zwar vor ein paar Monaten etwas Hoffnung, das BP mit einer neuen Version herauskommen würde, aber es ist in letzter Zeit sehr ruhig geworden, so das von einem Update von BP erst Mal nicht mehr auszugehen ist.

Gruß Leomar
 

Lich

Senior Member
Registriert
14.09.2007
Beiträge
1.560
Kleines Update zu meinem Beregost-Problem:

Ich hatte es auch drüben bei SHS gepostet, scheint dass es bei mir ToB-Style NPCs war, welches die .cre-Datei schlussendlich zerschossen hat.
Spellhold Studios

Wegen dem SCSII Makro, welches Taimon erwähnte, so wie es es aussieht hat Galactygon bei G3 ein paar bugs entdeckt und korrigierten code gepostet.

Lich
 
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Taimon

Infinity Engineer
Registriert
25.11.2001
Beiträge
1.501
Das ist noch ein anderes Makro. (Hat einen Fehler beim Lesen der Daten aus der Datei. Liest LONG statt SHORT an einer Stelle.)

Für das problematische Makro hier hatte ich ein korrigiertes Makro gepostet. Allerdings ist es deutlich einfacher, das Problem in BPv177 zu beheben. Leonardo weiß da schon Bescheid.
 
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