IF
Global("IHaveSemaj","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveSemaj","GLOBAL",2)
ActionOverride("Table1",CreateItem("CLCK33",0,0,0)) // Semaj's Cloak
Continue()
END
IF
Global("IHaveGreenstone","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveGreenstone","GLOBAL",2)
ActionOverride("Table1",CreateItem("AMUL17",0,0,0)) // Greenstone Amulet
Continue()
END
IF
Global("IHaveHeavens","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveHeavens","GLOBAL",2)
ActionOverride("Table1",CreateItem("WAND11",0,0,0)) // Wand of the Heavens
Continue()
END
IF
Global("IHaveRingProtect","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveRingProtect","GLOBAL",2)
ActionOverride("Table1",CreateItem("RING07",0,0,0)) // Ring of Protection +2
Continue()
END
IF
Global("IHaveCloakProtect","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveCloakProtect","GLOBAL",2)
ActionOverride("Table1",CreateItem("CLCK02",0,0,0)) // Cloak of Protection +2
Continue()
END
IF
Global("IHaveGauntlets","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveGauntlets","GLOBAL",2)
ActionOverride("Table1",CreateItem("BRAC10",0,0,0)) // Gauntlets of Weapon Expertise
Continue()
END
IF
Global("IHaveEagle","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveEagle","GLOBAL",2)
ActionOverride("Table1",CreateItem("BOW08",0,0,0)) // Eagle Bow +2
Continue()
END
IF
Global("IHaveShadow","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveShadow","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT08",0,0,0)) // Shadow Armor +3
Continue()
END
IF
Global("IHaveStealth","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveStealth","GLOBAL",2)
ActionOverride("Table1",CreateItem("BOOT02",0,0,0)) // Boots of Stealth
Continue()
END
IF
Global("IHaveArchery","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveArchery","GLOBAL",2)
ActionOverride("Table1",CreateItem("BRAC04",0,0,0)) // Bracers of Archery
Continue()
END
IF
Global("IHaveDexterity","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveDexterity","GLOBAL",2)
ActionOverride("Table1",CreateItem("BRAC07",0,0,0)) // Gauntlets of Dexterity
Continue()
END
IF
Global("IHaveCrossbow","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveCrossbow","GLOBAL",2)
ActionOverride("Table1",CreateItem("XBOW06",0,0,0)) // Light Crossbow of Speed +1
Continue()
END
IF
Global("IHaveAnkheg","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveAnkheg","GLOBAL",2)
ActionOverride("Table1",CreateItem("PLAT06",0,0,0)) // Ankheg Plate Mail +2
Continue()
END
IF
Global("IHaveNondetect","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveNondetect","GLOBAL",2)
ActionOverride("Table1",CreateItem("CLCK06",0,0,0)) // Cloak of Non-Detection
Continue()
END
IF
Global("IHaveWizardry","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveWizardry","GLOBAL",2)
ActionOverride("Table1",CreateItem("RINGA0",0,0,0))
Continue()
END
IF
Global("IHaveFull","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveFull","GLOBAL",2)
ActionOverride("Table1",CreateItem("PLAT05",0,0,0)) // Full Plate Mail +1
Continue()
END
IF
Global("IHaveOgre","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveOgre","GLOBAL",2)
ActionOverride("Table1",CreateItem("BRAC06",0,0,0)) // Gauntlets of Ogre Power
Continue()
END
IF
Global("IHaveHoliness","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveHoliness","GLOBAL",2)
ActionOverride("Table1",CreateItem("RING22",0,0,0)) // Ring of Holiness
Continue()
END
IF
Global("IHaveBalduran","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveBalduran","GLOBAL",2)
ActionOverride("Table1",CreateItem("CLCK05",0,0,0)) // Cloak of Balduran
Continue()
END
IF
Global("IHaveFire","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveFire","GLOBAL",2)
ActionOverride("Table1",CreateItem("RING02",0,0,0)) // Ring of Fire Resistance
Continue()
END
IF
Global("IHaveFree","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveFree","GLOBAL",2)
ActionOverride("Table1",CreateItem("RING09",0,0,0)) // Ring of Free Action
Continue()
END
IF
Global("IHavePants","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHavePants","GLOBAL",2)
SetGlobal("BG1Pantaloons","GLOBAL",1)
ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // Golden Pantaloons
Continue()
END
IF
Global("IHaveRing","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveRing","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("RING25B",0,0,0)) // Koveras' Ring of Protection
Continue()
END
IF
Global("IHaveMoonblade","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveMoonblade","GLOBAL",2)
ActionOverride("Picture1",CreateItem("sw1h13",0,0,0)) // Moonblade +3
Continue()
END
IF
Global("IHaveBalduran","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveBalduran","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("HELM07",0,0,0)) // Helm of Balduran
Continue()
END
IF
Global("IHaveClaw","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveClaw","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("MISC72",0,0,0)) // The Claw of Kazgaroth
Continue()
END
IF
Global("IHaveHorn","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveHorn","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("MISC73",0,0,0)) // The Horn of Kazgaroth
Continue()
END
IF
Global("IHaveSecond","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveSecond","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT03",0,0,0)) // Protector of the Second +2
Continue()
END
IF
Global("IHavePlate","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHavePlate","GLOBAL",2)
ActionOverride("Table1",CreateItem("PLAT02",0,0,0)) // Plate Mail +1
Continue()
END
IF
Global("IHaveMissile","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveMissile","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT06",0,0,0)) // Studded Leather of Missile Attraction +2
Continue()
END
IF
Global("IHaveChain","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveChain","GLOBAL",2)
ActionOverride("Table1",CreateItem("CHAN07",0,0,0)) // Chain Mail +3
Continue()
END