Jastey
Matron Modderholic
- Registriert
- 16.05.2004
- Beiträge
- 15.014
Ich habe eine neutrale (blauer Kreis) Questcharakter.
Folgende Skripte:
Class Skript: priest2.bcs
Default Skript: WTASIGHT.bcs
Override Skript:
No flags set. Status: NORMAL (no flags). Allegiance: NEUTRAL.
Die cre steht direkt neben 3 feindlichen Skeletten, aber greift sie nicht an. Ich hätte es gerne dass sie mitkämpft, so, wie die Wachen beim Freundlichen Arm.
Was übersehe ich?
Folgende Skripte:
Class Skript: priest2.bcs
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_HOLD_PERSON) // SPPR208.SPL (Hold Person)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_HOLD_PERSON) // SPPR208.SPL (Hold Person)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_CHARM_PERSON) // SPPR204.SPL (Charm Person or Mammal)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_CHARM_PERSON) // SPPR204.SPL (Charm Person or Mammal)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_BARKSKIN) // SPPR202.SPL (Barkskin)
THEN
RESPONSE #100
Spell(Myself,CLERIC_BARKSKIN) // SPPR202.SPL (Barkskin)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_DRAW_UPON_HOLY_MIGHT) // SPPR214.SPL (Draw Upon Holy Might)
THEN
RESPONSE #100
Spell(Myself,CLERIC_DRAW_UPON_HOLY_MIGHT) // SPPR214.SPL (Draw Upon Holy Might)
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
Attack(NearestEnemyOf(Myself))
END
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_HOLD_PERSON) // SPPR208.SPL (Hold Person)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_HOLD_PERSON) // SPPR208.SPL (Hold Person)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_CHARM_PERSON) // SPPR204.SPL (Charm Person or Mammal)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_CHARM_PERSON) // SPPR204.SPL (Charm Person or Mammal)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_BARKSKIN) // SPPR202.SPL (Barkskin)
THEN
RESPONSE #100
Spell(Myself,CLERIC_BARKSKIN) // SPPR202.SPL (Barkskin)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_DRAW_UPON_HOLY_MIGHT) // SPPR214.SPL (Draw Upon Holy Might)
THEN
RESPONSE #100
Spell(Myself,CLERIC_DRAW_UPON_HOLY_MIGHT) // SPPR214.SPL (Draw Upon Holy Might)
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
Attack(NearestEnemyOf(Myself))
END
IF
Heard([ANYONE],111)
THEN
RESPONSE #100
MoveToObject(NearestEnemyOf(Myself))
END
IF
AttackedBy([GOODCUTOFF],DEFAULT)
!Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
Enemy()
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),30)
END
IF
AttackedBy([ANYONE],DEFAULT)
THEN
RESPONSE #100
Attack(LastAttackerOf(Myself))
END
Heard([ANYONE],111)
THEN
RESPONSE #100
MoveToObject(NearestEnemyOf(Myself))
END
IF
AttackedBy([GOODCUTOFF],DEFAULT)
!Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
Enemy()
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),30)
END
IF
AttackedBy([ANYONE],DEFAULT)
THEN
RESPONSE #100
Attack(LastAttackerOf(Myself))
END
IF
GlobalLT("bsClearedCatacombs","GLOBAL",7)
CombatCounter(0)
See([PC])
THEN
RESPONSE #100
Dialogue([PC])
END
IF
Global("bsTalkedToRestlessDead","GLOBAL",10)
GlobalLT("bsClearedCatacombs","GLOBAL",18)
CombatCounter(0)
See([PC])
THEN
RESPONSE #100
Dialogue([PC])
END
GlobalLT("bsClearedCatacombs","GLOBAL",7)
CombatCounter(0)
See([PC])
THEN
RESPONSE #100
Dialogue([PC])
END
IF
Global("bsTalkedToRestlessDead","GLOBAL",10)
GlobalLT("bsClearedCatacombs","GLOBAL",18)
CombatCounter(0)
See([PC])
THEN
RESPONSE #100
Dialogue([PC])
END
Die cre steht direkt neben 3 feindlichen Skeletten, aber greift sie nicht an. Ich hätte es gerne dass sie mitkämpft, so, wie die Wachen beim Freundlichen Arm.
Was übersehe ich?
Wahrscheinlich hast du das Problem längst gelöst.