Version 15:
-some item BAM corrections
-corrected sound for German installation
-spelling corrections
-removed a variable setting for Anomen that was supposed to trigger his Windspear dialogue that actually prevented it
-opened an outdoor Minsc-Ajantis banter to more outdor areas
-Ajantis will no longer help if Valygar is killed in his cabin but rather attack the PC himself
-after completing the "free Ajantis" quest, the party will return to the area they started in (although not exactly the same spot, but reasonably placed)
-reworked PID system a bit. Added paragraph to the readme about PID.
-(EET) EET version added
-(EET, conti game) add reaction to Keldorn if Ajantis died in BG1
-(BGT, EET) included continuity concerning romance status (BG1NPC romance) and whether Ajantis was in the party in BG1
-(BGT, EET: New beginnings romance) for BGT continuity, Ajantis will refer to why the BG1 romance ended
-(EET: continuous game) transfer of items from SoD to BGII: Ajantis has a chest in the Order Headquarters in Athkatla
-(BGII:EE, EET) use BG:EE's BAM for Ajantis' shield
-(romance, case: Engaged path) rewrite of Ajantis' "thinking" dialogue cycle after the confrontation with his parents. Rep dependence of his decision was completely removed, his content is now dependent on PC's answers during the thinking cycle, Ajantis no longer leaves the PC but offers an end to the relationship if the PC gives the impression to be unhappy about the situation
-(romance, case: Engaged path) added the possibility to tell Ajantis that the PC wants to wait with the wedding until Imoen is freed
-(romance, case: Engaged path) added the possibility to ask that Anomen or another (not evil) cleric of the group could perform the ceremony (this doesn't mean Ajantis agrees to it)
-(romance case) activated romance related event in tob for both paths that so far only triggered for new beginnings romance
-(ToB-part, romance case) fixed wrong state name for romance PID in case of too many evil choices so that it actually shows
-(romance case: Engaged path) added morning after dialogue after wedding night
-(romance case: Engaged path) reworked dialogue concerning "Aran knew about PC's abduction". The dialogue now triggers as soon as Ajantis knows the information. Crossreference to LT8 reworked, too.
-(BGII:EE, EET) added Ajantis - Dorn and Ajantis -Hexxat reactions: Ajantis will not remain in the group with either of them.
-(BGII:EE, EET) Added romance conflict checks: Ajantis romance ends for active EE romances with Hexxat, Dorn, Rasaad and vice versa (after Marriage with Ajantis)
-(BGII:EE, EET: romance, case: Engaged path) Added reply options to the three EE-romances (Dorn, Hexxat, Rasaad) for the PC to tell about her engagement to Ajantis.
-(BGII:EE, EET) reworked the wording for Ajantis' letters to reflect happenings in SoD
-(BGII:EE, EET) integrated game_ee.tra with EE specific item descriptions
-(BGII:EE, EET) added debuff from story mode for BGII:EE when not in party (similar to EE NPCs)
-(English version, BGII:EE, EET) removed extra-titles in the item descriptions
-(documentation) added sections 'KNOWN ISSUES' and 'BGT & EET CONTINUITY' to the readme
-(documentation) added paragraph about romance conflicts to the romance_guide_engagedpath.txt
-(documentation) added compatibility note to readme concerning DbG and Argent's 'Skip Chateau Irenicus' (both are compatible with this mod)
-(internal) moved the script blocks for romance active checks for romance conflicts from baldur.bcs to Ajantis' script
-(internal) changed tra handling: removed the extra copying and the "autotra" folder
-(internal) splitted setup.tra into setup.tra and game.tra
-(internal, crossmod) removed copying of C#AjantisCore.RR into the override folder
-(internal) deleted no longer used folder 'install' from mod folder
-removed official support for SoA without ToB
-(internal) changed instances of checking for Ajantis' mere presence from InParty("Ajantis") to InPartyAllowDead("C#Ajantis") (c#orden.d, epilog_ar6200.baf)
-(internal) changed most PID variables to LOCALS.
-(internal) recode of nighttalk cycle: timer is set in the xxxD.baf, and the variable increment is done in the dialogue
-(internal) removed instances to unused / nonexistent item "C#AJSHL1"
-(internal) changed InMyArea(Player1) to Detect(Player1) for dialogue triggering (Ajantis no longer shouts across areas)
-(internal) changed instances of STATE_SLEEPING to CD_STATE_NOTVALID
-(internal) both flirt cycles (before and after Ajantis' trouble) are now triggered by the same varibale and timer
-(internal) original BG1 portrait does not get installed any more - it is present in all bg2 games. Changed the portrait names in the cre-file accordingly
-(compatibility) compatibility with berelinde's Keldorn Romance mod concerning remarks about Keldorn's quest
-(compatibility) included SOX for audio handling in OSX