Vertraute

Raistlin

Guest
Ich spiele jetzt beim zweiten
Durchgang einen reinen Magier
(ich weiss, 'n bisschen öde
ohne Spezialfach, aber ich wollte
das halt mal durchtesten :D).

Beim Grad 1 Zauber Vertrauten finden,
was bringen einem diese Kerlchen
überhaupt?

Gelesen hab ich, die wären nur
Spione/Aufklärer etc. aber was
bringt mir mein "Pseudo Drache"
(heißt wirklich so :)) nun
effektiv auf einem höheren Level???
 

Tingil

Lord of the Links
Registriert
14.07.2000
Beiträge
7.884
Naja, so ein Pseudodrache ist schon ein lustiges Tierchen :D:


Dragonet, Pseudodragon

CLIMATE/TERRAIN: Temperate or subtropical forests and caves
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Omnivore
INTELLIGENCE: Average (8-10)
TREASURE: Q (x10)
ALIGNMENT: Neutral (good)
NO. APPEARING: 1 (50% chance of 1-8 in nests)
ARMOR CLASS: 2
MOVEMENT: 6, Fl 24 (B)
HIT DICE: 2
THAC0: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-3+special
SPECIAL ATTACKS: Poison sting
SPECIAL DEFENSES: Chameleon power
MAGIC RESISTANCE: 35%
SIZE: T (1?' long)
MORALE: Champion (15)
XP VALUE: 420

Pseudodragons are a species of small flying lizard that inhabits heavily forested wilderness areas. These playful, benign creatures have magical powers that they can share with others, so they are often sought as companions.
Pseudodragons resemble miniature red dragons. They have fine scales and sharp horns and teeth. A pseudodragon's coloration is red-brown as opposed to the deep red of red dragons. Its tail is about 2 feet long (longer than the pseudodragon itself), barbed, and very flexible.
Pseudodragons communicate via a limited form of telepathy. If one elects to take a human companion, it can transmit what it sees and hears at a distance of up to 240 yards. Pseudodragons can vocalize animal noises such as a rasping purr (pleasure), a hiss (unpleasant surprise), a chirp (desire), or a growl (anger).

Combat: The pseudodragon can deliver a vicious bite with its small, dragonlike jaws, but its major weapon is its sting-equipped tail. The creature can move it with flashing speed and strikes at +4 on attack rolls. Any creature struck must save vs. poison or go into a state of catalepsy that lasts 1-6 days. The victim appears quite dead, but at the end of that time the character will either wake up unharmed (75% chance) or die (25% chance).
Pseudodragons have a chameleonlike power that allows them to alter their coloration to blend with their surroundings. They can blend into any typical forest background with an 80% chance of being undetected by creatures which cannot see invisible objects. Pseudodragons have infravision with a 60 foot range and can see invisible objects.
A pseudodragon is highly magic resistant and can transmit this magic resistance to its human companion via physical contact (a pseudodragon likes to be perched on the top of one's head or curled around the shoulders and upper back).

Habitat/Society: These forest-dwelling creatures place their lairs in the hollows of great trees or in large caves.
A pseudodragon will very rarely take a human or demihuman as its companion. Some view these pseudodragons as the human's pet; the pseudodragon will be sure to correct this misunderstanding. There are two ways to become a pseudodragon's companion; one is to use magic to summon it (a find familiar spell). Another way is to find the pseudodragon on an adventure and pursuade it to become a companion. The pseudodragon that searches for companionship will stalk a candidate silently for days, reading his thoughts via telepathy, judging his deeds to be good or evil. If the candidate is found to be good, the pseudodragon will present itself to the human as a traveling companion and observe the human's reaction. If the human seems overjoyed and promises to take very good care of it, the pseudodragon will accept. If not, it will fly away.
The personality of a pseudodragon has been described by some as catlike. A pseudodragon is willing to serve, provided that it is well-fed, groomed, and receives lots of attention. At times a pseudodragon seems arrogant, demanding, and less than willing to help. In order to gain its full cooperation, the companion must pamper the pseudodragon and make it feel as though it were the most important thing in his life. If the pseudodragon is mistreated or insulted it will leave, or worse, play pranks when least expected. Pseudodragons particularly dislike cruelty and will not serve cruel masters.

Ecology: Pseudodragons are omnivorous but prefer to eat meat. Their diet consists chiefly of rodents and small birds with occasional leaves, fruits, and berries. In the wild, pseudodragons live solitary lives, protecting small personal hoards in their nests. They gather to mate once per year, in early spring, when gatherings of dozens of pseudodragons are not uncommon. After mating, males and females separate; females lay speckled brown eggs in clutches of four to six which hatch in mid-summer; females raise the young by themselves. Pseudodragons hibernate in winter; the young leave the nest in spring to mate.
Pseudodragons have a lifespan of 10-15 years. Like dragons, they are attracted to bright shiny objects. Pseudodragon eggs can be resold for up to 10,000 gold pieces while a hatchling is worth as much as 20,000 gold pieces.
 

Tingil

Lord of the Links
Registriert
14.07.2000
Beiträge
7.884
Nein, das ist 'was Anderes. Der Feendrache ist das hier:


Dragonet, Faerie Dragon

CLIMATE/TERRAIN: Temperate, tropical, and Subtropical forests
FREQUENCY: Very rare
ORGANIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Herbivore
INTELLIGENCE: Genius (17-18)
TREASURE: S, T, U
ALIGNMENT: Chaotic good
NO. APPEARING: 1-6
ARMOR CLASS: 5 (1 when invisible)
MOVEMENT: 6, Fl 24 (A)
HIT DICE: See below
THAC0: 17
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-2
SPECIAL ATTACKS: Breath weapon, spells
SPECIAL DEFENSES: Invisibility
MAGIC RESISTANCE: See below
SIZE: T (1'-1 ?' long)
MORALE: Steady (11)
XP VALUE: 3,000

A chaotic offshoot of the pseudodragon, the faerie dragon lives in peaceful, tangled forests and thrives on pranks, mischief, and practical jokes.
Faerie dragons resemble miniature dragons with thin bodies, long, prehensile tails, gossamer butterfly wings, and huge smiles. Their colors range through the spectrum, changing as they age, from the red of a hatchling to the black of a great wyrm (see chart). The hides of females have a golden tinge that sparkles in the sunlight; males have a silver tinge.
All faerie dragons can communicate telepathically with one another at a distance of up to 2 miles. They speak their own language, along with the language of sprites, pixies, elves, and the birds and animals in their area.

Combat: Faerie dragons can become invisible at will, and can attack, use spells, and employ breath weapons while invisible. They attack as 4-HD monsters, biting for 1-2 points of damage. Most (65%) faerie dragons employ wizard spells as a wizard of the level indicated on the accompanying chart; 35% employ priest spells of the following spheres: Animal, Plant, Elemental, and Weather. Almost all spells are chosen for mischief potential. The two most common spells of faerie dragons are water breathing and legend lore; other favorites include ventriloquism, unseen servant, forget, suggestion, distance distortion, limited wish, obscurement, animal growth, and animate rock.
A faerie dragon usually begins its attacks by turning invisible and using its breath weapon, a 2-foot-diameter cloud of euphoria gas. A victim failing a saving throw vs. breath weapon will wander around aimlessly in a state of bliss for the next 3d4 minutes, during which time he is unable to attack and his Armor Class is decreased by 2. Even though he is unable to attack, the victim can keep his mind on the situation if he succeeds on an Intelligence check (by rolling his Intelligence score or less on 1d20) each round; if he fails an Intelligence check, he completely loses interest in the matters at hand for the duration of the breath weapon's effect.
Faerie dragons avoid combat and never intentionally inflict damage unless cornered or defending their lairs. If attacked, however, they engage in spirited defense, ably supported by sprite and pixie friends, until the opponents are driven away.

Habitat/Society: Faerie dragons make their lairs in the hollows of high trees, preferably near a pond or stream, because they are quite fond of swimming and diving. They often live in the company of a group of pixies or sprites.
Faerie dragons take advantage of every opportunity to wreak mischief on passers-by, frequently using forest creatures to help them in their pranks. Though many of these pranks are spontaneous, months of preparation can go into a single, spectacular practical joke. A tell-tale giggle, which sounds like the tinkling of tiny silver bells, often alerts potential victims to the presence of invisible faerie dragons.

Ecology: Faerie dragons eat fruit, vegetables, nuts, roots, honey, and grains. They are especially fond of fruit pastries and have been known to go to great lengths to get a fresh apple pie.


Age Hit Magic Wizard Priest
Category Points Color Resist. Level Level
1 Hatchling 1-2 Red 10% 1 1
2 Very Young 3-4 Red-orange 16% 2 3
3 Young 5-6 Orange 24% 3 4
4 Juvenile 7-8 Orange-yellow 32% 4 6
5 Young Adult 9-10 Yellow 40% 5 7
6 Adult 11-12 Yellow-green 48% 6 8
7 Mature Adult 13-14 Green 56% 7 9
8 Old 15-16 Blue-green 64% 8 10
9 Very Old 17-18 Blue 72% 10 11
10 Venerable 19-20 Blue-violet 80% 12 12
11 Wyrm 21-22 Violet 88% 14 13
12 Great Wyrm 23-24 Black 96% 16 14
 

Morcar

Magier
Registriert
06.01.2001
Beiträge
187
Können außer Magiern und Barden noch andere Klassen Vertraute beschwören bzw. den Spell von einer Rolle ablesen?
 

Gala

Labyrinth-Leichnam
Registriert
20.11.2000
Beiträge
14.907
Na, Hexer natuerlich auch.

Sonst niemand mehr.
 

Morcar

Magier
Registriert
06.01.2001
Beiträge
187
Eigentlich schade, denn die Viecher sind wohl ganz nett, oder?
 

Theron

Kampfmagier
Registriert
01.04.2000
Beiträge
4.526
Sie bringen nichts. Manchmal hab ich ganz vergessen das ich son Viech hab. Pseudo Drachen gehen noch, aber bei einem bösen Char ein Quasit oder so ist ziemlicher Müll. Es sind ja süße Tierchen und ich find den Aspekt ja ganz gut, nur sollte man nicht erwarten, dass man einen mächtigen Verbündeten wie ein Panther ala Guenhwywar (oder so:D) hat.;)
 

Morcar

Magier
Registriert
06.01.2001
Beiträge
187
Welches ist denn am nützlichsten?
 

Theron

Kampfmagier
Registriert
01.04.2000
Beiträge
4.526
Hmm.. Schwer zu sagen. Nen Pseudo Drache hatte immerhin RK-2, während nen Quasit nur RK 6 hat und somit im Kampf total nutzlos ist. Es kann zweimal Glitzerstaub sprechen. Nen Pseudo Drache... Hmmm... Konnte der sich unsichtbar machen??
Naja.. Irgendwer wirds schon wissen..:D
 

Fizban

Junior Member
Registriert
13.10.2000
Beiträge
197
Der Pseudo-Drache konnte sich nicht unsichtbar machen. Am besten schien mir noch die Katze zu sein. Die kann sich wenigstens im Schatten verstecken und stehlen. Der Pseudo-Drache hat im Kamfp gaaar nichts gebracht!!!

CU
Fizban
 

Dwalin

Schlachtenwüter
Registriert
01.04.2001
Beiträge
49
Vertraute sind reine extra- TP für schwächliche Magier. Behalt ihn im kuschligen Inventar, dann hast du keinen Stress, daß er abkratzt und dir KO wegnimmt. Als Kämpfer sind sie meiner Meinung nach kaum zu gebrauchen, als Späher ist das Zauberauge besser und zaubern kannst du als Magier ja sowieso selber am besten

Dwalin (der allen Drachen mißtraut, auch den kleinen Exemplaren)
 
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