Liareth
Junior Member
- Registriert
- 13.09.2015
- Beiträge
- 8
Hallo zusammen,
Wie der Titel schon sagt, habe ich ein Problem mit Yoshimo. Und zwar hat er irgendwann während der Kupferkronen Quest angefangen alle paar Sekunden stehen zu bleiben und alle Aktionen abzubrechen.
Er dreht sich also immer zu meinem Hauptcharakter hin, als ob er mit ihm sprechen möchte, sagt dann aber nix.
Ich bin hier im Forum auf das Stutter Debug Tool gestoßen, das mir, wenn ich es verwenden auf der Konsole ständig das folgende ausgibt:
"Running block 18 of Yoshimo.bcs".
Ich hab jetzt mal versucht die entsprechende Datei aus dem override Ordner mit NearInfinity zu öffnen und die sieht so aus:
Der entscheidende Ausschnitt scheint wohl der hier zu sein:
Nur habe ich jetzt keine Ahnung was ich machen kann, damit Yoshimo sich wieder ordentlich verhält.
Weiß da einer von euch Rat?
Wie der Titel schon sagt, habe ich ein Problem mit Yoshimo. Und zwar hat er irgendwann während der Kupferkronen Quest angefangen alle paar Sekunden stehen zu bleiben und alle Aktionen abzubrechen.
Er dreht sich also immer zu meinem Hauptcharakter hin, als ob er mit ihm sprechen möchte, sagt dann aber nix.
Ich bin hier im Forum auf das Stutter Debug Tool gestoßen, das mir, wenn ich es verwenden auf der Konsole ständig das folgende ausgibt:
"Running block 18 of Yoshimo.bcs".
Ich hab jetzt mal versucht die entsprechende Datei aus dem override Ordner mit NearInfinity zu öffnen und die sieht so aus:
IF
Global("WWBooGone","GLOBAL",1)
Global("BYoshimo13","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237188)) // Running block 0 of Yoshimo.BCS
SetGlobal("BYoshimo13","LOCALS",90)
END
IF
Global("WWBooGone","GLOBAL",2)
Global("BYoshimo13","LOCALS",90)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237189)) // Running block 1 of Yoshimo.BCS
SetGlobal("BYoshimo13","LOCALS",0)
END
IF
Global("ISHYoshi","GLOBAL",0)
AreaCheck("ARISH1")
See("9xStoryT")
CombatCounter(0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237190)) // Running block 2 of Yoshimo.BCS
StartDialog("YOSHJ",Player1)
Continue()
END
IF
InParty(Myself)
Global("SPRITE_IS_DEADYoshimo","GLOBAL",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237191)) // Running block 3 of Yoshimo.BCS
SetGlobal("SPRITE_IS_DEADYoshimo","GLOBAL",0)
END
IF
InParty(Myself)
AreaCheck("AR0300")
!Global("WorkingForBodhi","GLOBAL",1)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
Global("YoshimoMentionsRenal","LOCALS",0)
Global("TalkedToRenal","GLOBAL",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237192)) // Running block 4 of Yoshimo.BCS
StartDialogueNoSet(Player1)
END
IF
GlobalTimerExpired("YoshimoRemindsRenal","GLOBAL")
InParty(Myself)
Global("TalkedToRenal","GLOBAL",0)
!Global("WorkingForBodhi","GLOBAL",1)
AreaType(OUTDOOR)
AreaType(CITY)
!AreaCheck("AR2000")
!Global("Chapter","GLOBAL",4)
!Global("Chapter","GLOBAL",5)
!Global("Chapter","GLOBAL",7)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
GlobalLT("YoshimoReminder","LOCALS",2)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237193)) // Running block 5 of Yoshimo.BCS
StartDialogueNoSet(Player1)
END
IF
GlobalGT("AsylumPlot","GLOBAL",55)
Global("ButtPluggingCumBubble","GLOBAL",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237194)) // Running block 6 of Yoshimo.BCS
SetGlobal("ButtPluggingCumBubble","GLOBAL",1)
Kill(Myself)
LeaveParty()
END
IF
InParty(Myself)
InParty("Mazzy")
See("Mazzy")
!Dead("Mazzy")
!StateCheck("Mazzy",STATE_SLEEPING)
HPPercentLT("Mazzy",50)
CombatCounter(0)
Global("BYoshimo1","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237195)) // Running block 7 of Yoshimo.BCS
Interact("Mazzy")
END
IF
InParty(Myself)
RealGlobalTimerExpired("YoshimoTalksPC","GLOBAL")
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo3","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237196)) // Running block 8 of Yoshimo.BCS
Interact(Player1)
END
IF
InParty(Myself)
RealGlobalTimerExpired("I#YoshimoTalksPC2","GLOBAL")
Global("PCYosh","LOCALS",1)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo4","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237197)) // Running block 9 of Yoshimo.BCS
Interact(Player1)
END
IF
InParty(Myself)
InParty("Edwin")
Gender("Edwin",FEMALE)
Global("SetItOnce","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237198)) // Running block 10 of Yoshimo.BCS
SetGlobal("SetItOnce","LOCALS",1)
SetGlobalTimer("YoshimoMakesFun","GLOBAL",ONE_DAY)
END
IF
InParty(Myself)
GlobalTimerExpired("YoshimoMakesFun","GLOBAL")
InParty("Edwin")
Gender("Edwin",FEMALE)
See("Edwin")
!Dead("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo14","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237199)) // Running block 11 of Yoshimo.BCS
Interact("Edwin")
END
IF
PartyHasItem("misc5m") // Leiche des Leutnants
InParty(Myself)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
OR(3)
!InParty("Keldorn")
Dead("Keldorn")
StateCheck("Keldorn",STATE_SLEEPING)
OR(3)
!InParty("Anomen")
Dead("Anomen")
StateCheck("Anomen",STATE_SLEEPING)
Global("FoundAegis","GLOBAL",0)
Global("FoundAegis2","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237200)) // Running block 12 of Yoshimo.BCS
SetGlobal("FoundAegis2","LOCALS",1)
StartDialogueNoSet(Player1)
END
IF
Allegiance(Myself,ENEMY)
!InParty(Myself)
Global("NPCFight","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237201)) // Running block 13 of Yoshimo.BCS
SetGlobal("NPCFight","LOCALS",1)
ChangeAIScript("yoshx",SPECIFICS)
ChangeAIScript("useitem",GENERAL)
ChangeAIScript("",DEFAULT)
SetDialog("")
Continue()
END
IF
Allegiance(Myself,NEUTRAL)
AttackedBy([GOODCUTOFF],DEFAULT)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237202)) // Running block 14 of Yoshimo.BCS
ChangeAIScript("yoshx",SPECIFICS)
ChangeAIScript("useitem",GENERAL)
ChangeAIScript("",DEFAULT)
Enemy()
Continue()
END
IF
!Allegiance(Myself,ENEMY)
!InParty(Myself)
Global("NPCFight","LOCALS",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237203)) // Running block 15 of Yoshimo.BCS
SetGlobal("NPCFight","LOCALS",0)
ChangeAIScript("",GENERAL)
ChangeAIScript("",SPECIFICS)
Continue()
END
IF
Global("M#AmberKidnap","GLOBAL",4)
CombatCounter(0)
!StateCheck(Player1,STATE_PANIC)
!StateCheck(Player1,STATE_BERSERK)
!StateCheck(Player1,STATE_CHARMED)
!StateCheck(Player1,STATE_CONFUSED)
See(Player1)
Global("M#YoshimoKidnapResponse","GLOBAL",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237204)) // Running block 16 of Yoshimo.BCS
Dialogue(Player1)
END
IF
RealGlobalTimerExpired("YoshimoTalksPC3","GLOBAL")
InParty(Myself)
Global("I#Yoshimo_BY5","GLOBAL",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237205)) // Running block 17 of Yoshimo.BCS
SetGlobal("I#Yoshimo_BY5","GLOBAL",2)
RealSetGlobalTimer("I#YoshimoFriendTalksTimer","GLOBAL",TWELVE_HOURS)
SetGlobal("I#YoshimoFriendshipActive","GLOBAL",2)
SetGlobal("I#YoshimoFriendStart","GLOBAL",1)
END
IF
RealGlobalTimerExpired("YoshimoTalksPC3","GLOBAL")
InParty(Myself)
Global("I#Yoshimo_BY5","GLOBAL",2)
Global("BYoshimo5","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237206)) // Running block 18 of Yoshimo.BCS
Interact(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
CombatCounter(0)
!See([ENEMY])
OR(4)
Global("I#YoshimoFriendTalks","GLOBAL",3)
Global("I#YoshimoFriendTalks","GLOBAL",5)
Global("I#YoshimoFriendTalks","GLOBAL",7)
Global("I#YoshimoFriendTalks","GLOBAL",11)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237207)) // Running block 19 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
OR(4)
Global("I#YoshimoFriendTalks","GLOBAL",2)
Global("I#YoshimoFriendTalks","GLOBAL",4)
Global("I#YoshimoFriendTalks","GLOBAL",6)
Global("I#YoshimoFriendTalks","GLOBAL",10)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237208)) // Running block 20 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
Global("I#YoshimoFriendStart","GLOBAL",1)
OR(6)
AreaCheck("AR0300")
AreaCheck("AR0400")
AreaCheck("AR0500")
AreaCheck("AR0021")
AreaCheck("AR0313")
AreaCheck("AR0406")
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237209)) // Running block 21 of Yoshimo.BCS
SetGlobal("I#YoshimoFriendTalks","GLOBAL",1)
IncrementGlobal("I#YoshimoFriendStart","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237210)) // Running block 22 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
Global("I#YoshimoFriendTalks","GLOBAL",8)
GlobalGT("chapter","GLOBAL",2)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237211)) // Running block 23 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",9)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237212)) // Running block 24 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
Global("I#YoshimoFriendTalks","GLOBAL",12)
Global("LassalVampires","GLOBAL",3)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237213)) // Running block 25 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",13)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237214)) // Running block 26 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",14)
OR(3)
AreaCheck("AR1600")
AreaCheck("AR1602")
AreaCheck("AR1603")
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237215)) // Running block 27 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
RealSetGlobalTimer("I#YoshimoFriendTalksTimer","GLOBAL",TEN_TURNS)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",15)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237216)) // Running block 28 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",16)
AreaCheck("AR1515")
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237217)) // Running block 29 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",17)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237218)) // Running block 30 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
Global("WWBooGone","GLOBAL",1)
Global("BYoshimo13","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237188)) // Running block 0 of Yoshimo.BCS
SetGlobal("BYoshimo13","LOCALS",90)
END
IF
Global("WWBooGone","GLOBAL",2)
Global("BYoshimo13","LOCALS",90)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237189)) // Running block 1 of Yoshimo.BCS
SetGlobal("BYoshimo13","LOCALS",0)
END
IF
Global("ISHYoshi","GLOBAL",0)
AreaCheck("ARISH1")
See("9xStoryT")
CombatCounter(0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237190)) // Running block 2 of Yoshimo.BCS
StartDialog("YOSHJ",Player1)
Continue()
END
IF
InParty(Myself)
Global("SPRITE_IS_DEADYoshimo","GLOBAL",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237191)) // Running block 3 of Yoshimo.BCS
SetGlobal("SPRITE_IS_DEADYoshimo","GLOBAL",0)
END
IF
InParty(Myself)
AreaCheck("AR0300")
!Global("WorkingForBodhi","GLOBAL",1)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
Global("YoshimoMentionsRenal","LOCALS",0)
Global("TalkedToRenal","GLOBAL",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237192)) // Running block 4 of Yoshimo.BCS
StartDialogueNoSet(Player1)
END
IF
GlobalTimerExpired("YoshimoRemindsRenal","GLOBAL")
InParty(Myself)
Global("TalkedToRenal","GLOBAL",0)
!Global("WorkingForBodhi","GLOBAL",1)
AreaType(OUTDOOR)
AreaType(CITY)
!AreaCheck("AR2000")
!Global("Chapter","GLOBAL",4)
!Global("Chapter","GLOBAL",5)
!Global("Chapter","GLOBAL",7)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
GlobalLT("YoshimoReminder","LOCALS",2)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237193)) // Running block 5 of Yoshimo.BCS
StartDialogueNoSet(Player1)
END
IF
GlobalGT("AsylumPlot","GLOBAL",55)
Global("ButtPluggingCumBubble","GLOBAL",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237194)) // Running block 6 of Yoshimo.BCS
SetGlobal("ButtPluggingCumBubble","GLOBAL",1)
Kill(Myself)
LeaveParty()
END
IF
InParty(Myself)
InParty("Mazzy")
See("Mazzy")
!Dead("Mazzy")
!StateCheck("Mazzy",STATE_SLEEPING)
HPPercentLT("Mazzy",50)
CombatCounter(0)
Global("BYoshimo1","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237195)) // Running block 7 of Yoshimo.BCS
Interact("Mazzy")
END
IF
InParty(Myself)
RealGlobalTimerExpired("YoshimoTalksPC","GLOBAL")
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo3","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237196)) // Running block 8 of Yoshimo.BCS
Interact(Player1)
END
IF
InParty(Myself)
RealGlobalTimerExpired("I#YoshimoTalksPC2","GLOBAL")
Global("PCYosh","LOCALS",1)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo4","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237197)) // Running block 9 of Yoshimo.BCS
Interact(Player1)
END
IF
InParty(Myself)
InParty("Edwin")
Gender("Edwin",FEMALE)
Global("SetItOnce","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237198)) // Running block 10 of Yoshimo.BCS
SetGlobal("SetItOnce","LOCALS",1)
SetGlobalTimer("YoshimoMakesFun","GLOBAL",ONE_DAY)
END
IF
InParty(Myself)
GlobalTimerExpired("YoshimoMakesFun","GLOBAL")
InParty("Edwin")
Gender("Edwin",FEMALE)
See("Edwin")
!Dead("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)
CombatCounter(0)
Global("BYoshimo14","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237199)) // Running block 11 of Yoshimo.BCS
Interact("Edwin")
END
IF
PartyHasItem("misc5m") // Leiche des Leutnants
InParty(Myself)
See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
OR(3)
!InParty("Keldorn")
Dead("Keldorn")
StateCheck("Keldorn",STATE_SLEEPING)
OR(3)
!InParty("Anomen")
Dead("Anomen")
StateCheck("Anomen",STATE_SLEEPING)
Global("FoundAegis","GLOBAL",0)
Global("FoundAegis2","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237200)) // Running block 12 of Yoshimo.BCS
SetGlobal("FoundAegis2","LOCALS",1)
StartDialogueNoSet(Player1)
END
IF
Allegiance(Myself,ENEMY)
!InParty(Myself)
Global("NPCFight","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237201)) // Running block 13 of Yoshimo.BCS
SetGlobal("NPCFight","LOCALS",1)
ChangeAIScript("yoshx",SPECIFICS)
ChangeAIScript("useitem",GENERAL)
ChangeAIScript("",DEFAULT)
SetDialog("")
Continue()
END
IF
Allegiance(Myself,NEUTRAL)
AttackedBy([GOODCUTOFF],DEFAULT)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237202)) // Running block 14 of Yoshimo.BCS
ChangeAIScript("yoshx",SPECIFICS)
ChangeAIScript("useitem",GENERAL)
ChangeAIScript("",DEFAULT)
Enemy()
Continue()
END
IF
!Allegiance(Myself,ENEMY)
!InParty(Myself)
Global("NPCFight","LOCALS",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237203)) // Running block 15 of Yoshimo.BCS
SetGlobal("NPCFight","LOCALS",0)
ChangeAIScript("",GENERAL)
ChangeAIScript("",SPECIFICS)
Continue()
END
IF
Global("M#AmberKidnap","GLOBAL",4)
CombatCounter(0)
!StateCheck(Player1,STATE_PANIC)
!StateCheck(Player1,STATE_BERSERK)
!StateCheck(Player1,STATE_CHARMED)
!StateCheck(Player1,STATE_CONFUSED)
See(Player1)
Global("M#YoshimoKidnapResponse","GLOBAL",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237204)) // Running block 16 of Yoshimo.BCS
Dialogue(Player1)
END
IF
RealGlobalTimerExpired("YoshimoTalksPC3","GLOBAL")
InParty(Myself)
Global("I#Yoshimo_BY5","GLOBAL",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237205)) // Running block 17 of Yoshimo.BCS
SetGlobal("I#Yoshimo_BY5","GLOBAL",2)
RealSetGlobalTimer("I#YoshimoFriendTalksTimer","GLOBAL",TWELVE_HOURS)
SetGlobal("I#YoshimoFriendshipActive","GLOBAL",2)
SetGlobal("I#YoshimoFriendStart","GLOBAL",1)
END
IF
RealGlobalTimerExpired("YoshimoTalksPC3","GLOBAL")
InParty(Myself)
Global("I#Yoshimo_BY5","GLOBAL",2)
Global("BYoshimo5","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237206)) // Running block 18 of Yoshimo.BCS
Interact(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
CombatCounter(0)
!See([ENEMY])
OR(4)
Global("I#YoshimoFriendTalks","GLOBAL",3)
Global("I#YoshimoFriendTalks","GLOBAL",5)
Global("I#YoshimoFriendTalks","GLOBAL",7)
Global("I#YoshimoFriendTalks","GLOBAL",11)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237207)) // Running block 19 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
OR(4)
Global("I#YoshimoFriendTalks","GLOBAL",2)
Global("I#YoshimoFriendTalks","GLOBAL",4)
Global("I#YoshimoFriendTalks","GLOBAL",6)
Global("I#YoshimoFriendTalks","GLOBAL",10)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237208)) // Running block 20 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
Global("I#YoshimoFriendStart","GLOBAL",1)
OR(6)
AreaCheck("AR0300")
AreaCheck("AR0400")
AreaCheck("AR0500")
AreaCheck("AR0021")
AreaCheck("AR0313")
AreaCheck("AR0406")
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237209)) // Running block 21 of Yoshimo.BCS
SetGlobal("I#YoshimoFriendTalks","GLOBAL",1)
IncrementGlobal("I#YoshimoFriendStart","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",1)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237210)) // Running block 22 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
Global("I#YoshimoFriendTalks","GLOBAL",8)
GlobalGT("chapter","GLOBAL",2)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237211)) // Running block 23 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",9)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237212)) // Running block 24 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
Global("I#YoshimoFriendTalks","GLOBAL",12)
Global("LassalVampires","GLOBAL",3)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237213)) // Running block 25 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",13)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237214)) // Running block 26 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",14)
OR(3)
AreaCheck("AR1600")
AreaCheck("AR1602")
AreaCheck("AR1603")
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237215)) // Running block 27 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
RealSetGlobalTimer("I#YoshimoFriendTalksTimer","GLOBAL",TEN_TURNS)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",15)
RealGlobalTimerExpired("I#YoshimoFriendTalksTimer","GLOBAL")
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237216)) // Running block 28 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",16)
AreaCheck("AR1515")
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237217)) // Running block 29 of Yoshimo.BCS
IncrementGlobal("I#YoshimoFriendTalks","GLOBAL",1)
END
IF
InParty(Myself)
See(Player1)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
Global("I#YoshimoFriendTalks","GLOBAL",17)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237218)) // Running block 30 of Yoshimo.BCS
MoveToObject(Player1)
StartDialogueNoSet(Player1)
END
Der entscheidende Ausschnitt scheint wohl der hier zu sein:
IF
RealGlobalTimerExpired("YoshimoTalksPC3","GLOBAL")
InParty(Myself)
Global("I#Yoshimo_BY5","GLOBAL",2)
Global("BYoshimo5","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237206)) // Running block 18 of Yoshimo.BCS
Interact(Player1)
END
RealGlobalTimerExpired("YoshimoTalksPC3","GLOBAL")
InParty(Myself)
Global("I#Yoshimo_BY5","GLOBAL",2)
Global("BYoshimo5","LOCALS",0)
THEN
RESPONSE #100
ActionOverride(Player1,DisplayString(Myself,237206)) // Running block 18 of Yoshimo.BCS
Interact(Player1)
END
Nur habe ich jetzt keine Ahnung was ich machen kann, damit Yoshimo sich wieder ordentlich verhält.
Weiß da einer von euch Rat?
Zuletzt bearbeitet: