[Release] Jarls Adventure Pack v0.7: Tester gewünscht!

Dieses Thema im Forum "Modifikationen - Releases" wurde erstellt von Jastey, 15. September 2017.

  1. Cygarniczka

    Cygarniczka Junior Member

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    I apologize it's not your mod that is doing this. It's GemRB engine. I installed infinity animations it changes some appearance of the nameless npcs into others from infinity engine games like PST or NWN. I will direct questions to lynxlynx on Gibberling 3 discord.

    Probably those components.
    [ More Base Animations ]? nstall
    [ More Icewind Dale Animations ]? nstall
    [ More Icewind II Dale Animations ]? nstall
    [ More Neverwinter Nights Animations ]? nstall
    [More Planescape: Torment Animations]?
    1] 25% of relevant non-joinables [1]
    2] 50% of relevant non-joinables
    3] 75% of relevant non-joinables
    4] Most relevant non-joinables
    Install Component [Moinesse's Avatars for IA]?
    1] 25% of relevant non-joinables [1]
    2] 50% of relevant non-joinables
    3] 75% of relevant non-joinables
    4] Most relevant non-joinables
     
    Zuletzt bearbeitet: 3. Dezember 2018
  2. Cygarniczka

    Cygarniczka Junior Member

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    According to Watson Leonardo Guide:





    Will Jarls Adventure Pack work without Distinctive Undead & More Icewind Dale II Animations?

    The main component from Infnity Animations will work on GemRB but other components that add animations from other games like NWN and IWD will turn any creature into halfling or gnome if these creature get anims from NWN or IWD.
     
  3. Jastey

    Jastey Senior Member

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    I'm sorry, but I do not know. To answer this question, I would have to go through all creature files the mod introduces to see whether they use one of the listed animations, and that requires more time than I am ready to invest into the mod maintenance currently.
    It's safer to use the mod with the required animations.
    In case you go on with your playthrough and encounter crashes, you could always look the areas up with NI and delete / change mod added cre files if the animation is missing.
     
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  4. Jastey

    Jastey Senior Member

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    Er... Looking into the readme of the mod itself, these animations are not listed as requirements. The required mods are:

    REQUIREMENTS
    • Main component of Infinity Animations needs to be installed.
    • BG1 Unfinished Business #19 "Minor Dialogue Restorations" is required.
    • BG1 Unfinished Business #21 "Store, Tavern and Inn Fixes and Restorations" is required.
    • The function "CharmPatch" of TobEx is recommended.
    • The "Jondalar Fix for BGT" is not needed, because JAP offers a similar fix itself.
     
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  5. Cygarniczka

    Cygarniczka Junior Member

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    ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #3 // Second meeting and dialogue improvements for Niemain and the Zhentarim: 0.7.0

    This component overrides or removes Xzar and Montron interjection from BG1 NPC Project from first meeting. Do Xzar and Montorn have dialogue interjection specifically written for this component?
     
  6. Jastey

    Jastey Senior Member

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    I am not sure what you mean by dialogue interjection, but maybe this will answer your question: JAP inteoduces new content for Neimain including a second meeting and I think a little quest. The reason it overwrites the BG1NPC content is that the introduced content is in total contradiction to what BG1NPC is doing, especially with regard to the role of Xzar and his relationship with Niemain. To put it plainly: with JAP, Xzar will work for Niemain, whereas BG1NPC makes them enemies.
     
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